Saudi Arabia Online Gaming

Saudi Arabia Online Gaming Market Research Report: Forecast (2022-2027)

By Platform Type (Gaming Console, Smart Phone/ Tablet, Virtual Reality, PC, Streaming, Others (Television, Web Browser, Arcade, etc.)), By Game Type (Sports Games, Racing Games, Adventure & Action Gam Read more

  • ICT & Electronics
  • Feb 2022
  • 121
  • IT55040

Market Definition

Online Games are virtually-integrated video games on PCs, mobile phones, gaming consoles, etc., played over the internet. Rising internet penetration in the country and imposition of nationwide lockdown during 2020 are the key factors contributing to the increased demand for online games. Furthermore, burgeoning government support for gamers in line with Saudi Vision 2030 to help boost the online gaming industry as a key contributor to the nation’s economy is another crucial aspect driving the demand for online games.

Market Insights

The Saudi Arabia Online Gaming Market is projected to grow at a CAGR of around 7.85% during the forecast period, i.e., 2022-27. The growth of the market imputes primarily to the increasing number of affordable internet plans, easy access to online games, and large-scale development of unique & multiplayer games, such as PUBG (PlayerUnknown's Battlegrounds), etc. 

Report Coverage Details
Study Period Historical Data: 2017-20
Base Year: 2021
Forecast Period: 2022-27
CAGR (2022-2027) 7.85%
Key Companies Profiled Sony Corporation, Microsoft Corporation, Apple Inc., Google LLC (Alphabet Inc.), Electronic Arts Inc., NetEase Inc. Ltd., Tencent Holdings Ltd., Nintendo, Ubisoft Entertainment, Square Enix Co., Ltd., Blizzard Entertainment, Inc.
Unit Denominations

USD Million/Billion

Since its inception, the federation has organized multiple world-class national & international gaming tournaments and events to attract investments from both local & private-sector corporations while actively working with international gaming developers for opportunities in Saudi Arabia.

Key Trends in the Market

  • Introduction of Digital Games in Tertiary Education in Saudi Arabia

The Educational institutions of Saudi Arabia are increasingly adopting different forms of computer games for children to deliver learning content in the form of puzzle games, GK quiz games, etc. This development aims to offer alternative educational games to develop their learning & social skills, inspired by their culture, history, and language.

 

Impact of Covid-19 on the Saudi Arabia Online Gaming Market

The Covid-19 pandemic in 2020 positively impacted the revenue generation for the Saudi Arabia Online Gaming Market, primarily due to lockdown restrictions & stringent stay-at-home policies that derived the young population toward discovering some indoor entertainment activities like online video games. Moreover, investments in internet infrastructure by the Saudi government led to a rise in internet penetration in the country that contributed to the revenue generation of online streaming platforms due to increased demand for gaming tutorials. Telecom operators & streaming platforms reported a significant increase in gaming traffic in 2020. For instance:

  • In 2020, STC, a Saudi Arabian telecom company, reported a 300% increase in user engagement in online gaming & streaming platforms in the country.
  • Additionally, Twitch, an online streaming platform, recorded a surge in customer engagement during 2020, with top channels, including Saudi Arabia’s ixxYjYxxi, which recorded 210,257 views in 44 hours of streaming during April 2020, and RakanooLive, with more than 561,000 hours of watch time.

  1. Introduction
    1. Product Definition
    2. Research Process
    3. Market Segmentation
    4. Assumptions
  2. Preface
  3. Executive Summary
  4. Impact of COVID-19 on Saudi Arabia Online Gaming Market
  5. Saudi Arabia Online Gaming Market Trends & Insights
  6. Saudi Arabia Online Gaming Market Dynamics
    1. Drivers
    2. Challenges
  7. Saudi Arabia Online Gaming Market Regulations & Policies
  8. Saudi Arabia Online Gaming Market Supply Chain Analysis
  9. Saudi Arabia Online Gaming Market Hotspots & Opportunities
  10. Saudi Arabia Online Gaming Market Outlook, 2017-2027F
    1. Market Size & Analysis
      1. By Revenues (USD Billion)
    2. Market Share & Analysis
      1. By Platform Type
        1. Gaming Console
        2. Smart Phone/ Tablet
        3. Virtual Reality
        4. PC
        5. Streaming
        6. Others (Television, Web Browser, Arcade, etc.)
      2. By Game Type
        1. Sports Games
        2. Racing Games
        3. Adventure & Action Games
        4. Strategy Games
        5. Others (Role-Playing Games, Card Games, etc.)
      3. By Revenue Model
        1. Free Online Gaming
        2. Paid Online Gaming
      4. By Company
        1. Competition Characteristics
        2. Market Share of Leading Companies, By Revenues
        3. Competitor Placement in MarkNtel Quadrant
  11. Saudi Arabia Free Online Gaming Market Outlook, 2017-2027F
    1. Market Size & Analysis
      1. By Revenues (USD Billion)
    2. Market Share & Analysis
      1. By Platform Type
        1. Gaming Console
        2. Smart Phone/ Tablet
        3. Virtual Reality
        4. PC
        5. Streaming
        6. Others (Television, Web Browser, Arcade, etc.)
      2. By Game Type
        1. Sports Games
        2. Racing Games
        3. Adventure & Action Games
        4. Strategy Games
        5. Others (Role-Playing Games, Card Games, etc.)
  12. Saudi Arabia Paid Online Gaming Market Outlook, 2017-2027F
    1. Market Size & Analysis
      1. By Revenues (USD Billion)
    2. Market Share & Analysis
      1. By Platform Type
        1. Gaming Console
        2. Smart Phone/ Tablet
        3. Virtual Reality
        4. PC
        5. Streaming
        6. Others (Television, Web Browser, Arcade, etc.)
      2. By Game Type
        1. Sports Games
        2. Racing Games
        3. Adventure & Action Games
        4. Strategy Games
        5. Others (Role-Playing Games, Card Games, etc.)
  13. Saudi Arabia Online Gaming Market Key Strategic Imperatives for Growth & Success
  14. Competition Outlook
    1. Competition Matrix
      1. Brand Specialization
      2. Target Markets
      3. Target End Users
      4. Research & Development
      5. Strategic Alliances
      6. Strategic Initiatives
    2. Company Profiles
      1. Sony Corporation
      2. Microsoft Corporation
      3. Apple Inc.
      4. Google LLC (Alphabet Inc.)
      5. Electronic Arts Inc.
      6. NetEase Inc. Ltd.
      7. Tencent Holdings Ltd.
      8. Nintendo
      9. Ubisoft Entertainment
      10. Square Enix Co., Ltd.
      11. Blizzard Entertainment, Inc.
  15. Disclaimer
Saudi Arabia Online Gaming Market Segment
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