Global Cloud Gaming

Global Cloud Gaming Market Research Report: Forecast (2021-2026)

By Component (Cloud Gaming Platforms, Content Services), By Type (File Streaming, Video Streaming), By Operating Model (B2B, B2C), By Device (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smar Read more

  • ICT & Electronics
  • Mar 2022
  • 201
  • IT55027

Market Definition

In cloud gaming, games are stored entirely in data centers & delivery networks. It eradicates the need for massive downloads & transforming a user’s device into a high-storage terminal, thereby providing significant advantages to both gamers & game providers. With this, all the leading game companies worldwide are shifting to cloud services to deliver interactive & immersive entertainment to consumers. On the other front, the telecom sector is adapting to rapid technological developments to suffice the burgeoning requirements of these gamers moving onto cloud services. As a result, these aspects project a pool of lucrative growth prospects for the cloud gaming industry in the future at the global level.

Market Insights

The Global Cloud Gaming Market is projected to grow at around 30% CAGR during the forecast period, i.e., 2021-26. The growth of the market is driven primarily by the mounting demand for low latency & high-speed gaming experiences facilitated through the 5G technology that enables users to seamlessly stream XR games, coupled with the growing penetration of smartphone users & the internet and the proliferation of immersive & competitive mobile gaming.

Report Coverage Details
Study Period Historical Data: 2016-19
Base Year: 2020
Forecast Period: 2021-26
CAGR 30%
Regions Covered North America: The US, Canada, Mexico
South America: Brazil, Argentina
Europe: UK, Germany, France, Italy, Spain
Asia Pacific: China, Japan, India, South Korea
Middle East & Africa: Saudi Arabia, UAE, South Africa
Key Companies Profiled

NVIDIA Corporation, Intel Corporation, Google, Microsoft Corporation, Amazon Web Services Inc. , Advanced Micro Devices, Sony Interactive Entertainment LLC, IBM, Tencent, Alibaba, Apple, Inc., Ubitus Inc., Electronic Arts, Inc., Rainway, Parsec Cloud, Inc.

Unit Denominations USD Million/Billion

 

Cloud gaming is the future of the gaming sector, where the cloud plays a crucial role in providing a seamless gaming experience to users without the requirements for additional hardware or storage. It allows users to play games on online servers instead of installing them on a console or computer and offers benefits like enhanced speed & flexibility. As a result, many leading market players & telecom providers worldwide are collaborating to meet the growing demand for a 5G cloud gaming experience among gamers. 

Moreover, since the majority population spends excessive time on social networking platforms like Facebook, Instagram, etc., to play games, the advent of social media games is another lucrative opportunity for the global market to expand over the forecast years. Due to this, many social networking organizations are actively working on acquiring cloud gaming providers to improve customer engagement, which, in turn, would act as a promising growth opportunity for the global market in the years to come.

Market Segmentation:

Based on Device:

  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs & Laptops
  • Smart TVs
  • Head-Mounted Displays

Amongst all devices, Smartphones are projected to witness rapid growth in the Global Cloud Gaming Market during 2021-26, owing primarily to the surging penetration of smartphones, massive expenditure on 5G infrastructure & services and extensive availability of unlimited & affordable internet plans worldwide. Over the past few years, there's been a rapid rise in mobile gaming globally, especially with the advent of Covid-19 in 2020, owing prominently to its cost-effectiveness.

With ultra-fast networks, gamers can now stream high-definition games on their smartphones, and it has eliminated the need for constantly upgrading hardware, graphics, or gaming consoles. Moreover, the burgeoning demand for mobile games worldwide is also influenced positively by the integration of advanced technologies like 5G, Augmented Reality, & Virtual Reality into cloud gaming. Hence, these aspects are projected to promote the expansion of the global cloud gaming market for smartphones.

By Gamer Type:

  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers

Here, Casual gamers dominate the market with the largest share, and the same trend is expected during 2021-26. It attributes principally to the cost-effectiveness & convenience associated with cloud gaming. Moreover, continuous enhancements in the internet services and the introduction of affordable 5G smartphones, which have enabled high speed & low latency streaming, are also expected to boost the demand for cloud gaming among casual gamers over the forecast years.

Furthermore, the Covid-19 pandemic in 2020 that resulted in the home quarantine of a large chunk of the population has also contributed to the increasing number of casual gamers worldwide. Nevertheless, the rising popularity of e-Sports and the growing number of e-Sports tournaments that offer lucrative prize money are other crucial aspects projected to fuel the demand for cloud games among casual gamers through 2026.

Regional Landscape

Geographically, the Global Cloud Gaming Market expands across:

  • North America
  • Europe
  • South America
  • Middle East & Africa
  • Asia-Pacific

Of all regions globally, Asia-Pacific is expecting the largest share in the Cloud Gaming Market during 2021-26. The various initiatives taken by governments of different countries for infrastructural developments associated with the 5G technology and the mounting utilization of cloud gaming platforms owing to their cost-effective nature are the prime aspects driving the regional market. Besides, increasing mergers & acquisitions among the leading industry players & cloud service providers to expand their offerings are also fueling the market growth across Asia-Pacific.

Japan, after China, is the largest market in the region, owing to the already extensive & rapidly expanding presence of leading game companies like Nintendo, Sony, etc., for years, coupled with rapid technological developments in the country. On the other hand, India is expected to become the leading market for cloud gaming in the coming years on account of the burgeoning disposable income of people, the emergence of new & unique gaming categories, and the surging penetration of smartphones in the country.

Key Questions Answered in the Market Research Report:

  1. What are the overall statistics or estimates (Overview, Size- By Value, Forecast Numbers, Segmentation, Shares) of the Global Cloud Gaming Market?
  2. What are the region-wise industry size, growth drivers, and challenges?
  3. What are the key innovations, opportunities, current & future trends, and regulations in the Global Cloud Gaming Market?
  4. Who are the key competitors, their key strengths & weaknesses, and how do they perform in the Global Cloud Gaming Market based on the competitive benchmarking matrix?
  5. What are the key results derived from surveys conducted during the Global Cloud Gaming Market study?

Frequently Asked Questions

A. The Global Cloud Gaming Market is projected to witness around 30% CAGR during 2021-26.

A. The introduction of 5G, with massive ongoing investments in developing & expanding its infrastructure, coupled with numerous improvements in the internet services and the mounting penetration of smartphone users, are the key factors projected to drive the Global Cloud Gaming Market during 2021-26.

A. Smartphones are projected to emerge as an area of remunerative opportunities for the leading players in the Global Cloud Gaming Market over the forecast years.

  1. Introduction
    1. Product Definition
    2. Research Process
    3. Market Segmentation
    4. Assumptions
  2. Preface
  3. Executive Summary
  4. Impact of COVID-19 on Global Cloud Gaming Market
  5. Global Cloud Gaming Market Outlook, 2016-2026F
    1. Market Size & Analysis
      1. Revenues
    2. Market Share & Analysis
      1. By Components
        1. Cloud Gaming Platforms
        2. Content Services
      2. By Type
        1. File Streaming
        2. Video Streaming
      3. By Operating Model
        1. B2B
        2. B2C
      4. By Device
        1. Smartphones
        2. Tablets
        3. Gaming Consoles
        4. PCs & Laptops
        5. Smart TVs
        6. Head Mounted Displays
      5. By Gamer Type
        1. Casual Gamers
        2. Avid Gamers
        3. Lifestyle Gamers
      6. By Region
        1. North America
        2. South America
        3. Europe
        4. Middle East & Africa
        5. Asia-Pacific
      7. By Company
        1. Competition Characteristics
        2. Market Share & Analysis
        3. Competitive Matrix
  6. North America Cloud Gaming Market Outlook, 2016-2026F
    1. Market Size & Analysis
      1. Revenues
    2. Market Share & Analysis
      1. By Components
      2. By Type
      3. By Operating Model
      4. By Device Type
      5. By Gamer Type
      6. By Region
      7. By Country
        1. The US Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
        2. Canada Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
        3. Mexico Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
  7. South America Cloud Gaming Market Outlook, 2016-2026F
    1. Market Size & Analysis
      1. Revenues
    2. Market Share & Analysis
      1. By Components
      2. By Type
      3. By Operating Model
      4. By Device Type
      5. By Gamer Type
      6. By Country
        1. Brazil Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
        2. Argentina Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
  8. Europe Cloud Gaming Market Outlook, 2016-2026F
    1. Market Size & Analysis
      1. Revenues
    2. Market Share & Analysis
      1. By Components
      2. By Type
      3. By Operating Model
      4. By Device Type
      5. By Gamer Type
      6. By Country
        1. The UK Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
        2. Italy Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
        3. Germany Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
        4. France Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
        5. Spain Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
  9. Middle East & Africa Cloud Gaming Market Outlook, 2016-2026F
    1. Market Size & Analysis
      1. Revenues
    2. Market Share & Analysis
      1. By Components
      2. By Type
      3. By Operating Model
      4. By Device Type
      5. By Gamer Type
      6. By Country
        1. Saudi Arabia Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
        2. UAE Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
        3. South Africa Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
  10. Asia-Pacific Cloud Gaming Market Outlook, 2016-2026F
    1. Market Size & Analysis
      1. Revenues
    2. Market Share & Analysis
      1. By Components
      2. By Type
      3. By Operating Model
      4. By Device Type
      5. By Gamer Type
      6. By Country
        1. China Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
        2. Japan Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
        3. India Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
        4. South Korea Cloud Gaming Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues
          2. Market Share & Analysis
            1. By Device
  11. Global Cloud Gaming Market Policies, Regulations, Product Standards
  12. Global Cloud Gaming Market Trends & Insights
  13. Global Cloud Gaming Market Dynamics
    1. Growth Drivers
    2. Challenges
    3. Impact Analysis
  14. Global Cloud Gaming Market Hotspot & Opportunities
  15. Global Cloud Gaming Market Key Strategic Imperatives for Success & Growth
  16. Competition Outlook
    1. Competition Matrix
      1. Product/ Solution Portfolio
      2. Target Markets
      3. Target End Users
      4. Research & Development
      5. Strategic Alliances
      6. Strategic Initiatives
    2. Company Profiles of Top Companies (Business Description, Product Segments, Business Segments, Financials, Strategic Alliances/ Partnerships, Future Plans)
      1. NVIDIA Corporation
      2. Intel Corporation
      3. Google
      4. Microsoft Corporation
      5. Amazon Web Services Inc.
      6. Advanced Micro Devices
      7. Sony Interactive Entertainment LLC
      8. IBM
      9. Tencent
      10. Alibaba
      11. Apple, Inc.
      12. Ubitus Inc.
      13. Electronic Arts, Inc.
      14. Rainway
      15. Parsec Cloud, Inc.
  17. Disclaimer
Global Cloud Gaming Market Segmentation