Global Extended Reality

Global Extended Reality Market Research Report: Forecast (2021-2026)

By Component (Hardware [Sensors, Cameras, Transducers, Speakers], Services [Professional Services, Managed Services], Software [Handheld Mobile Apps, Content Creation & Software Engines, Development S Read more

  • ICT & Electronics
  • Mar 2021
  • 201
  • IT22007

Market Definition

With the rapid evolution in technology, there exists a great potential to transform ways people work and live. Virtual, Augmented, and mixed reality technologies altogether comprise Extended Reality (ER.) It includes various types of hardware, software, & services. ER aids in blurring the line across physical and simulated worlds. Along with the gaming and entertainment sector, many other industries have started adopting extended reality technologies for various applications. These industries can use extended reality capabilities to their full potential to drive their productivity, enhance customer experience, and streamline their workflow, which can help improve their brand value.

Market Insights

The Global Extended Reality Market is anticipated to grow at a CAGR of around 55% during the forecast period, i.e., 2021-26. The primary factor contributing to the growth of the Global Extended Reality Market is the rising trend of the Industry 4.0, i.e., the surge in the establishment of smart factories. Extended reality uses a combination of Augmented Reality (AR), mixed reality, and Virtual Reality (VR) technologies to enable efficient learning and offer assistance in remote working. For instance:

  • The South Korean government announced to expand the number of smart factories & industrial complexes equipped with advanced technologies. Around 30,000 smart factories are expected by 2022 to upgrade the nation's manufacturing industry.

Furthermore, the mounting trend of gesture-based computing, snowballing adoption of 5G networks, and the increasing prevalence of smartphones & connected devices also drive the global market. Extended Reality helps reduce costs, increase productivity, and improve customer experience. Rapid technological advancements in various sectors like marketing, manufacturing, media & entertainment, & IT industries are projected to boost the Extended Reality Market in the coming years.

Report Coverage Details
Study Period Historical Data: 2016-19
Base Year: 2020
Forecast Period: 2021-26
CAGR (2021-2026) 55%
Regions Covered North America: USA, Canada, Mexico
Europe:  Germany, UK, France, Italy, Spain, Russia
Asia-Pacific: China, India, Japan, South Korea, Australia 
South America: Brazil, and Argentina
Middle East & Africa:  UAE, Saudi Arabia, South Africa
Key Companies Profiled Facebook Inc, Alphabet Inc. (Google Inc.), HTC Corporation, Unity technologies, Microsoft Corporation, Samsung Electronics CO., LTD, Magic Leap, Sony Corporation, Vuzix Corporation, Atheer, PTC, Apple Inc., Eon Reality, Niantic Inc., Snap Inc.
Unit Denominations USD Million/Billion

 

Impact of Covid-19 on the Global Extended Reality Market

The Covid-19 pandemic in 2020 generated the situation of lockdown & stringent movement restrictions that propelled the adoption of extended reality since several organizations became reliant on AR & VR tools for operational continuation. ER combines augmented, virtual, & mixed reality technologies that enable people to virtually do most of their tasks.

With movement restrictions & lockdowns, most businesses adopted work-from-home culture, which boosted virtual conferences & events among them. The leading market players also started heavily investing in ER technology to deliver better solutions to businesses, which further offered profitable opportunities to the market players to cater to a large population base with enhanced solutions.

Furthermore, the lockdown led to the increasing number of people indulging in the virtual environment to support online classes, virtual shopping, & remote working. However, the macro-economic uncertainty had a short-term negative impact on the growth of the Extended Reality Market in 2020.

  1. Introduction
    1. Product Definition
    2. Research Process
    3. Market Segmentation
    4. Assumptions
  2. Preface
  3. Executive Summary
  4. Impact of COVID-19 on Global Extended Reality Market
  5. Global Extended Reality Market Start-up Ecosystem
    1. Timeline of Entrepreneurial Activity
    2. List of Prominent Start-ups
      1. Funding Details
      2. Key Investors
      3. Strategic Objectives
      4. Future Plans
    3. Geography wise Distribution of Notable Start-ups
    4. Geography Wise Investor Funding
    5. Nature of Business Wise Investor Funding Received
  6. Global Extended Reality Market Trends & Insights
  7. Global Extended Reality Patents & Intellectual Property Rights Analysis
    1. By Organization
    2. By Region
    3. By Technology
  8. Global Extended Reality Market Dynamics
    1. Growth Drivers
    2. Challenges
    3. Impact Analysis
  9. Global Extended Reality Market Policies, Regulations, Product Standards
  10. Global Extended Reality Market Hotspot & Opportunities
  11. Global Extended Reality Market Key Strategic Imperatives for Success & Growth
  12. Global Extended Reality Market Outlook, 2016-2026F
    1. Market Size & Analysis
      1. Revenues (USD Million)
    2. Market Share & Analysis
      1.  By Component
        1. Hardware
          1. Sensors
          2. Cameras
          3. Transducers
          4. Speakers
        2. Services
          1. Professional Services
          2. Managed Services
        3. Software
          1. Handheld Mobile Apps
          2. Content Creation & Software Engines
          3. Development Suit
      2.  By Type
        1. Mobile XR
        2. PC-tethered XR
        3. Windows
      3.  By Delivery Model
        1. Consumer Based
          1. Gaming
          2. Entertainment
          3. Others
        2. Business Based
          1. Manufacturing & Production
          2. Healthcare
          3. Others
      4. By Organization Size
        1. Small & Medium-Sized
        2. Large Enterprises
      5.  By Application
        1. Virtual Reality
        2. Augmented Reality
        3. Mixed Reality
      6.  By End- Users
        1. BFSI
        2. Healthcare & Life Sciences
        3. Telecommunications & IT
        4. Government & Public Sector
        5. Manufacturing
        6. Consumer Goods & Retail
        7. Media & Entertainment
        8. Others (Education, etc.)
      7. By Region
        1. North America
        2. South America
        3. Europe
        4. Middle East & Africa
        5. Asia-Pacific
      8. By Company
        1. Competition Characteristics
        2. Market Share & Analysis
        3. Competitive Matrix
  13. North America Extended Reality Market Outlook, 2016-2026F
    1. Market Size & Analysis
      1. Revenues (USD Million)
    2. Market Share & Analysis
      1. By Component
      2. By Type
      3. By Delivery Model
      4. By Organization Size
      5. By Application
      6. By End-Users
      7. By Country
        1. The US Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
        2. Canada Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
        3. Mexico Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
  14. South America Extended Reality Market Outlook, 2016-2026F
    1. Market Size & Analysis
      1. Revenues (USD Million)
    2. Market Share & Analysis
      1. By Component
      2. By Type
      3. By Delivery Model
      4. By Organization Size
      5. By Application
      6. By End-Users
      7. By Country
        1. Brazil Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
        2. Argentina Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
  15. Europe Extended Reality Market Outlook, 2016-2026F
    1. Market Size & Analysis
      1. Revenues (USD Million)
    2. Market Share & Analysis
      1. By Component
      2. By Type
      3. By Delivery Model
      4. By Organization Size
      5. By Application
      6. By End-Users
      7. By Country
        1. The UK Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
        2. Italy Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
        3. Germany Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
        4. France Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
        5. Spain Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
  16. Middle East & Africa Extended Reality Market Outlook, 2016-2026F
    1. Market Size & Analysis
      1. Revenues (USD Million)
    2. Market Share & Analysis
      1. By Component
      2. By Type
      3. By Delivery Model
      4. By Organization Size
      5. By Application
      6. By End-Users
      7. By Country
        1. Saudi Arabia Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
        2. UAE Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
        3. South Africa Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
  17. Asia-Pacific Extended Reality Market Outlook, 2016-2026F
    1. Market Size & Analysis
      1. Revenues (USD Million)
    2. Market Share & Analysis
      1. By Component
      2. By Type
      3. By Delivery Model
      4. By Organization Size
      5. By Application
      6. By End-Users
      7. By Country
        1. China Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
        2. Japan Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
        3. India Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
        4. South Korea Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
        5. Australia Extended Reality Market Outlook, 2016-2026F
          1. Market Size & Analysis
            1. Revenues (USD Million)
          2. Market Share & Analysis
            1. By Component
  18. Competition Outlook
    1. Competition Matrix
      1. Target Markets
      2. Target End Users
      3. Research & Development
      4. Strategic Alliances
      5. Strategic Initiatives
    2. Company Profiles of Top Companies (Business Description, Product Segments, Business Segments, Financials, Strategic Alliances/ Partnerships, Future Plans)
      1. Facebook Inc
      2. Alphabet Inc. (Google Inc.)
      3. HTC Corporation
      4. Unity Technologies
      5. Microsoft Corporation
      6. Samsung Electronics CO., LTD
      7. Magic Leap
      8. Sony Corporation
      9. Vuzix Corporation
      10. Atheer
      11. PTC
      12. Apple Inc.
      13. Eon Reality
      14. Niantic Inc.
      15. Snap Inc.
  19. Disclaimer
Global Extended Reality Market Segmentation
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