South Korea Mobile Gaming Market Research Report: Forecast (2025-2030)
South Korea Mobile Gaming Market - By Product Type (Casual Gaming, Puzzle Gaming, Strategy Gaming, Role-Playing Gaming, Multiplayer Online Battle Arena, Others (Action & Adventure...), By Distribution Channel (App Stores (Google Play, Apple App Store), Proprietary Publisher Platforms, Social Media Platforms, Others), By End User (Individual Player, Casual Players, Competitive E-sports Players, Game Streamers), and others Read more
- ICT & Electronics
- Aug 2025
- Pages 130
- Report Format: PDF, Excel, PPT
South Korea Mobile Gaming Market
Projected 12.05% CAGR from 2025 to 2030
Study Period
2025-2030
Market Size (2024)
USD 6.12 Billion
Market Size (2030)
USD 12.11 Billion
Base Year
2024
Projected CAGR
12.05%
Leading Segments
By Product Type: role-playing gaming (RPGs)
Market Insights & Analysis: South Korea Mobile Gaming Market (2025-30):
The South Korea Mobile Gaming Market size was valued at around USD 6.12 billion in 2024 and is expected to reach USD 12.11 billion by 2030. Along with this, the market is estimated to grow at a CAGR of around 12.05% during the forecast period, i.e., 2025-30. The South Korean Mobile Gaming Industry is significantly growing due to several growth factors, including the rising e-sports culture in the country, the growing interests of the Gen-Z population, and the active government support through investments in the development of gaming infrastructure, the adoption of IP-based mobile gaming, etc. One of the most prominent growth factors is the rising interest in mobile gaming among the Gen-Z population in South Korea. Around 40% of the active gamers in South Korea are the Gen-Z population. Additionally, the country’s government is actively investing in the development of gaming infrastructure in the country, including the development of gaming hubs such as Seoul, with high-quality live streaming studios, 5G networking, etc.
Moreover, the adoption of the Intellectual Property-based mobile games in the country is significantly transforming the market. This is due to the facility to become the favorite movie or anime character, which attracts millions of mobile gaming players, increasing the growth of the market. Furthermore, the high smartphone usage and high internet penetration in the country are increasing the market growth. Also, the expansion of 5G networking is contributing to the market growth, as this will help in improving the latency and increasing scalability in playing mobile games. However, the high development costs and strict governmental regulations are hindering the market growth & expansion.
South Korea Mobile Gaming Market Scope:
| Category | Segments |
|---|---|
| By Product Type | Casual Gaming, Puzzle Gaming, Strategy Gaming, Role-Playing Gaming, Multiplayer Online Battle Arena, Others (Action & Adventure), |
| By Distribution Channel | App Stores (Google Play, Apple App Store), Proprietary Publisher Platforms, Social Media Platforms, Others), |
| By End User | Individual Player, Casual Players, Competitive E-sports Players, Game Streamers), |
South Korea Mobile Gaming Market Driver:
Growing E-sports Culture – The market is significantly growing due to the rising e-sports events in the country, with global players. More than 70% of South Koreans play games on smartphones only, which indicates a high surge in mobile gaming adoption in the country. Many e-sports tournaments take place in different gaming hubs in the country. For instance, recently in 2024, South Korea hosted the PMPS Season 2, had 16 pro teams, and the winning teams got the opportunity to further play in the PUBG Mobile gaming tournament in Brazil, which contributes to the market growth.
Additionally, as of mid-2025, about 3 seasons of PUBG mobile games have been conducted in South Korea in gaming hubs like Seoul, which engaged a substantial number of South Korean players, thus driving the mobile gaming industry in the country.
South Korea Mobile Gaming Market Opportunity:
Rising Government Support in Gaming Industry – The South Korean government is actively supporting the gaming infrastructure and providing lucrative growth opportunities for this market to grow further. The government is allocating funds to improve the network connectivity in the country and contributing to the market growth. For instance, the South Korean government (2026) has invested around USD25 billion for the deployment of 5G networks in the country. Similarly, the government is also allocating funds and subsidies to promote the mobile gaming infrastructure. For instance, in 2024, the Ministry of Culture, Sports & Tourism (MCST) invested about USD53 million to support the gaming industry, including mobile gaming in South Korea.
Additionally, the government is investing in the development of gaming zones and parks to create new games and increase potential market growth in the country. Approximately 15-16 national and regional hubs have been established by these efforts, which are actively supporting the startup game companies. For instance, the Pangyo Game & Content Special Zone project in Seongnam received about USD150 million, which is uplifting the mobile gaming infrastructure in the country.
South Korea Mobile Gaming Market Challenge:
High Costs & Loot Box Regulations – The market is facing several challenges, including the high development cost of these high-quality games. These high costs are due to the implementation of various game designs, graphics, testing, server maintenance, marketing, etc. The cost may range between USD50,000 to USD2 million, which is extremely high and prevents small-scale companies from entering this market.
Moreover, the strict regulations on the loot boxes are hindering the market growth & expansion. For instance, in 2023, the government of South Korea introduced a law to all gaming companies to offer loot box winning item options in the games, and must show every item with a minimum 0.5% price drop in their loot boxes. If the companies do not follow these regulations, they might be fully banned from app stores and may experience fines, thus hindering market growth.
South Korea Mobile Gaming Market Trend:
Introduction of IP-Based Mobile Games – The market dynamics are changing due to the introduction of Intellectual Property (IP) based mobile games in the country. These include the famous and well-known characters, such as wetboon, anime, and movie characters. This has attracted millions of mobile gamers in the country. As a result, many IP-based games have started launching, such as the Seven Knights, the King of Fighters, and Blade & Soul, which have a substantial number of active gamers in South Korea.
Several companies, such as Netmarble, Nexon, and Com2uS, are proactively investing in IP-powered mobile games in South Korea. For instance, in 2024, the Netmarble company launched a role-playing game based on a Korean webtoon called Solo Leveling, which has generated a revenue of about USD45 million. Similarly, in 2025, this company also launched a mobile game called Pet World based on the Stone Age IP. These kinds of game launches are increasing the market growth.
South Korea Mobile Gaming Market (2025-30): Segmentation Analysis
The South Korea Mobile Gaming Market study of MarkNtel Advisors evaluates & highlights the major trends and influencing factors in each segment. It includes predictions for the period 2025–2030 at the national level. Based on the analysis, the market has been further classified as:
Based on Product Type:
- Casual Gaming
- Puzzle Gaming
- Strategy Gaming
- Role-Playing Gaming
- Multiplayer Online Battle Arena
- Others (Action & Adventure)
Among these, the role-playing gaming (RPGs) holds the largest market share of about 40%. The revenue growth is driven by their high preference among customers due to the fact that these games allow players to take on characters, explore stories, and adventures. In recent years, RPGs have generated high revenues in the country due to their rising popularity and adoption rates. For example, the famous games such as Knight Seven, Blue Archive, etc. have gathered millions of players and increased the market growth.
For instance, the Seven Knights mobile game is increasing the revenue generation of about USD80 million in just the first 50 days after its launch. Similarly, other RPGs are also contributing to the dominance of this segment in the market.
Based on Distribution Channel:
- App Stores (Google Play, Apple App Store)
- Proprietary Publisher Platforms
- Social Media Platforms
- Others
Out of these, the app stores hold the largest market share of more than 70%. The dominance is due to the customers’ trust, fast downloads, etc. 99% of the total population of the country uses smartphones, and app stores are already built into the smartphones. This makes it simple for users to find and download the required games. Additionally, the app stores also support secure payment options, promotions, and in-game purchases, which help developers generate high sales and revenues. For example, popular games like Knights and Blue Archive are all downloaded through these applications. Game developers prefer app stores because they can quickly reach a large number of players without needing to build their own platforms. App stores also handle marketing, ranking, and reviews, which help boost visibility and trust.
South Korea Mobile Gaming Industry Recent Development:
- 2025: Netmarble Corp. launched RF Online Next in South Korea, followed by Seven Knights Re: Birth in May 2025, which was only released in Korea. The game became a huge success, earning around USD80 million in just 50 days. It was the top-performing mobile game in South Korea during the first half of 2025, showing Netmarble’s strong hold in the local gaming market.
- 2024: Nexon Co., Ltd. is developing and self-publishing a classic version of its 1996 MMORPG Nexus: The Kingdom of Winds through the MapleStory Worlds platform in South Korea. This move confirms earlier speculation about Nexon reviving its classic game IP for Korean audiences. The project is part of Nexon's strategy to strengthen user engagement by blending nostalgia with modern tools, allowing users to explore classic gameplay in a new, interactive format.
Gain a Competitive Edge with Our South Korea Mobile Gaming Market Report
- South Korea Mobile Gaming Market Report by MarkNtel Advisors provides a detailed & thorough analysis of market size & share, growth rate, competitive landscape, and key players. This comprehensive analysis helps businesses gain a holistic understanding of the market dynamics & make informed decisions.
- This report also highlights current market trends & future projections, allowing businesses to identify emerging opportunities & potential challenges. By understanding market forecasts, companies can align their strategies & stay ahead of the competition.
- South Korea Mobile Gaming Market Report aids in assessing & mitigating risks associated with entering or operating in the market. By understanding market dynamics, regulatory frameworks, and potential challenges, businesses can develop strategies to minimize risks & optimize their operations.
*Reports Delivery Format - Market research studies from MarkNtel Advisors are offered in PDF, Excel and PowerPoint formats. Within 24 hours of the payment being successfully received, the report will be sent to your email address.
Frequently Asked Questions
- Market Segmentation
- Introduction
- Product Definition
- Research Process
- Assumptions
- Executive Summary
- South Korea Mobile Gaming Market Regulations, Policies & Standards
- South Korea Mobile Gaming Market Trends & Developments
- South Korea Mobile Gaming Market Dynamics
- Growth Drivers
- Challenges
- South Korea Mobile Gaming Market Hotspots & Opportunities
- South Korea Mobile Gaming Market Value Chain Analysis
- South Korea Mobile Gaming Market Outlook, 2020- 2030F
- Market Size & Analysis
- Market Revenues (USD Million)
- Market Share & Analysis
- By Product Type
- Casual Gaming- Market Size & Forecast 2020-2030, USD Million
- Puzzle Gaming- Market Size & Forecast 2020-2030, USD Million
- Strategy Gaming- Market Size & Forecast 2020-2030, USD Million
- Role-Playing Gaming- Market Size & Forecast 2020-2030, USD Million
- Multiplayer Online Battle Arena - Market Size & Forecast 2020-2030, USD Million
- Others (Action & Adventure)- Market Size & Forecast 2020-2030, USD Million
- By Distribution Channel
- App Stores (Google Play, Apple App Store)– Market Size & Forecast 2025–2030, USD Million
- Proprietary Publisher Platforms– Market Size & Forecast 2025–2030, USD Million
- Social Media Platforms– Market Size & Forecast 2025–2030, USD Million
- Others– Market Size & Forecast 2025–2030, USD Million
- By End User
- Individual Player- Market Size & Forecast 2020-2030, USD Million
- Casual Players- Market Size & Forecast 2020-2030, USD Million
- Competitive E-sports Players- Market Size & Forecast 2020-2030, USD Million
- Game Streamers- Market Size & Forecast 2020-2030, USD Million
- By Region
- North
- South
- East
- West
- By Competitors
- Competition Characteristics
- Market Share & Analysis
- By Product Type
- Market Size & Analysis
- South Korea Casual Mobile Gaming Market Outlook, 2020- 2030F
- Market Size & Analysis
- Market Revenues (USD Million)
- Market Share & Analysis
- By Distribution Channel- Market Size & Forecast 2020-2030, USD Million
- By End User- Market Size & Forecast 2020-2030, USD Million
- Market Size & Analysis
- South Korea Puzzle Mobile Gaming Market Outlook, 2020- 2030F
- Market Size & Analysis
- Market Revenues (USD Million)
- Market Share & Analysis
- By Distribution Channel- Market Size & Forecast 2020-2030, USD Million
- By End User- Market Size & Forecast 2020-2030, USD Million
- Market Size & Analysis
- South Korea Strategy Mobile Gaming Market Outlook, 2020- 2030F
- Market Size & Analysis
- Market Revenues (USD Million)
- Market Share & Analysis
- By Distribution Channel- Market Size & Forecast 2020-2030, USD Million
- By End User- Market Size & Forecast 2020-2030, USD Million
- Market Size & Analysis
- South Korea Role-Playing Mobile Gaming Market Outlook, 2020- 2030F
- Market Size & Analysis
- Market Revenues (USD Million)
- Market Share & Analysis
- By Distribution Channel- Market Size & Forecast 2020-2030, USD Million
- By End User- Market Size & Forecast 2020-2030, USD Million
- Market Size & Analysis
- South Korea Multiplayer Online Battle Arena Mobile Gaming Market Outlook, 2020- 2030F
- Market Size & Analysis
- Market Revenues (USD Million)
- Market Share & Analysis
- By Distribution Channel- Market Size & Forecast 2020-2030, USD Million
- By End User- Market Size & Forecast 2020-2030, USD Million
- Market Size & Analysis
- South Korea Mobile Gaming Market Key Strategic Imperatives for Growth & Success
- Competitive Outlook
- Company Profiles
- Nexon Co., Ltd.
- Business Description
- Product Portfolio
- Strategic Alliances or Partnerships
- Recent Developments
- Financial Details
- Others
- Netmarble Corp.
- Business Description
- Product Portfolio
- Strategic Alliances or Partnerships
- Recent Developments
- Financial Details
- Others
- Kakao Games Corp.
- Business Description
- Product Portfolio
- Strategic Alliances or Partnerships
- Recent Developments
- Financial Details
- Others
- Com2uS Corp.
- Business Description
- Product Portfolio
- Strategic Alliances or Partnerships
- Recent Developments
- Financial Details
- Others
- Gamevil Inc.
- Business Description
- Product Portfolio
- Strategic Alliances or Partnerships
- Recent Developments
- Financial Details
- Others
- Pearl Abyss Corp.
- Business Description
- Product Portfolio
- Strategic Alliances or Partnerships
- Recent Developments
- Financial Details
- Others
- Smilegate Megaport
- Business Description
- Product Portfolio
- Strategic Alliances or Partnerships
- Recent Developments
- Financial Details
- Others
- Gravity Co., Ltd.
- Business Description
- Product Portfolio
- Strategic Alliances or Partnerships
- Recent Developments
- Financial Details
- Others
- Bluehole Studio / Krafton
- Business Description
- Product Portfolio
- Strategic Alliances or Partnerships
- Recent Developments
- Financial Details
- Others
- Others
- Nexon Co., Ltd.
- Company Profiles
- Disclaimer
MarkNtel Advisors follows a robust and iterative research methodology designed to ensure maximum accuracy and minimize deviation in market estimates and forecasts. Our approach combines both bottom-up and top-down techniques to effectively segment and quantify various aspects of the market. A consistent feature across all our research reports is data triangulation, which examines the market from three distinct perspectives to validate findings. Key components of our research process include:
1. Scope & Research Design At the outset, MarkNtel Advisors define the research objectives and formulate pertinent questions. This phase involves determining the type of research—qualitative or quantitative—and designing a methodology that outlines data collection methods, target demographics, and analytical tools. They also establish timelines and budgets to ensure the research aligns with client goals.
2. Sample Selection and Data Collection In this stage, the firm identifies the target audience and determines the appropriate sample size to ensure representativeness. They employ various sampling methods, such as random or stratified sampling, based on the research objectives. Data collection is carried out using tools like surveys, interviews, and observations, ensuring the gathered data is reliable and relevant.
3. Data Analysis and Validation Once data is collected, MarkNtel Advisors undertake a rigorous analysis process. This includes cleaning the data to remove inconsistencies, employing statistical software for quantitative analysis, and thematic analysis for qualitative data. Validation steps are taken to ensure the accuracy and reliability of the findings, minimizing biases and errors.
4. Data Forecast and FinalizationThe final phase involves forecasting future market trends based on the analyzed data. MarkNtel Advisors utilize predictive modeling and time series analysis to anticipate market behaviors. The insights are then compiled into comprehensive reports, featuring visual aids like charts and graphs, and include strategic recommendations to inform client decision-making








