By Component (Hardware, Software), By Device (Mobile, VR Headsets, PCs, Gaming Consoles), By Technology (NFTs, Blockchain, Virtual Reality, Augmented Reality, Mixed Reality, Extended Reality), By Age... ... ed Reality), By Age Group (Below 10, 11-19 Years, 20-35 Years, 35-50 Years, Above 50 Years), By Region (North America, South America, Europe , The Middle East & Africa, Asia-Pacific), By Company (Animoca Brands Corporation Limited, Tencent Holdings Limited, Epic Games, Magic Leap, Inc., Metaplatforms, Inc., Decenterland, The Sandbox, Nvidia, NetEase, Activision Blizzard, Juego Studios Private Limited, Survios Inc., Vevagid Technology, Kakao Corporation, AppLovin, Others) Read more
- ICT & Electronics
- Apr 2023
- 193
- PDF, Excel, PPT
Market Definition
Metaverse is an open digital ecosystem that runs parallel to the physical world, equipped with high-end technologies like Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), etc., and users can interact with each other and with virtual objects in a three-dimensional environment. It includes tools, platforms, and systems technologies that allow for the creation, simulation, and integration of a fully immersive & interactive virtual world.
Gaming in the metaverse refers to playing through interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and related digital spaces. In gaming, the players immerse in virtual reality through the metaverse, using different hardware like VR headsets and playing new forms such as social gaming, multiplayer gaming, and location-based gaming.
Market Insights & Analysis: Global Metaverse in Gaming Market (2023-28)
The Global Metaverse in Gaming Market is projected to grow at a CAGR of around 41.2% during the forecast period, i.e., 2023-28. The market is driven by the expanding implementation of metaverse in different technologies facilitating the adoption of games and related gadgets. In addition, the rising popularity of AR and VR, leading to consumers adopting related devices combined with the trend of owning virtual assets like land and NFTs, has encouraged gamers to play and indulge in metaverse games, fueling the market expansion.
In addition, the spreading adoption of blockchain-based technologies and their integration into different virtual platforms is expected to reflect positively on the industry. Furthermore, the enhanced digital experience made possible through metaverse technology like virtual reality, mixed reality, etc., allows gamers to explore new dimensions and possibilities, resulting in positive acceleration for the expansion of metaverse gaming.
| Report Coverage | Details |
|---|---|
| Study Period | Historical Data: 2018-21 |
| Base Year: 2022 | |
| Forecast Period: 2023-28 | |
| CAGR (2023-2028) | 41.2% |
| Regions Covered | North America: US, Canada, Mexico |
| Europe: Germany, The UK, France, Spain, Italy, Rest of Europe | |
| Asia-Pacific: China, Japan, South Korea, India, Australia New Zealand, Rest of Asia Pacific | |
| South America: Brazil, Argentina, Rest of South America | |
| Middle East & Africa: UAE, Saudi Arabia, South Africa, Rest of MEA | |
| Key Companies Profiled | Animoca Brands Corporation Limited, Tencent Holdings Limited, Epic Games, Magic Leap, Inc., Metaplatforms, Inc., Decenterland, The Sandbox, Nvidia, NetEase, Activision Blizzard, Juego Studios Private Limited, Survios Inc., Vevagid Technology, Kakao Corporation, AppLovin, Others |
| Unit Denominations | USD Million/Billion |
Moreover, the continuous research and development into metaverse by IT giants and its implementations into gaming by gaming companies offer lucrative opportunities for the market players and the industry. Despite the data privacy and data harvesting concerns, the gaming industry is expanding exponentially in significant economies, garnering the attention of many consumers, which is expected to accelerate the market further.
Global Metaverse in Gaming Market Key Driver:
Expanding Implementations of Metaverse and The Popularity of AR and VR - The growing development in Metaverse technology has garnered a huge audience’s attention, and its multiple applications and implementations spreading across numerous sectors and technologies, have been primarily driving the market. Along with it, the rising popularity of AR and VR has further promoted the implementation of metaverse technology in developing next-level games. Moreover, the heavy penetration of gadgets and new devices among consumers has facilitated the adoption of AR and VR devices, consecutively raising the audience for virtual games implementing Blockchain and other metaverse technologies, accelerating the industry further.
Global Metaverse in Gaming Market Research Report (2023-2028) - Table of Contents
- Market Segmentation
- Introduction
- Product Definition
- Research Process
- Assumptions
- Executive Summary
- Global Metaverse in Gaming Market Trends & Insights
- Global Metaverse in Gaming Market Dynamics
- Growth Drivers
- Challenges
- Global Metaverse in Gaming Market Hotspot & Opportunities
- Global Metaverse in Gaming Market Policies & Regulations
- Global Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- Hardware
- Software
- By Device
- Mobile
- VR Headsets
- PCs
- Gaming Consoles
- By Technology
- NFTs
- Blockchain
- Virtual Reality
- Augmented Reality
- Mixed Reality
- Extended Reality
- By Age Group
- Below 10
- 11-19 Years
- 20-35 Years
- 35-50 Years
- Above 50 Years
- By Region
- North America
- South America
- Europe
- The Middle East & Africa
- Asia-Pacific
- By Competitors
- Competition Characteristics
- Market Share & Analysis
- By Component
- Market Size & Analysis
- North America Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Device
- By Technology
- By Age Group
- By Country
- The US
- Canada
- Mexico
- The US Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Canada Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Mexico Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Market Size & Analysis
- South America Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Device
- By Technology
- By Age Group
- By Country
- Brazil
- Argentina
- Rest of South America
- Brazil Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Argentina Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Market Size & Analysis
- Europe Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Device
- By Technology
- By Age Group
- By Country
- The UK
- Germany
- France
- Italy
- Spain
- Rest of Europe
- The UK Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Germany Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- France Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Italy Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Spain Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Market Size & Analysis
- The Middle East & Africa Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Device
- By Technology
- By Age Group
- By Country
- The UAE
- Saudi Arabia
- South Africa
- Rest of Middle East & Africa
- The UAE Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Saudi Arabia Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- South Africa Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Market Size & Analysis
- Asia-Pacific Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Device
- By Technology
- By Age Group
- By Country
- China
- Japan
- South Korea
- India
- Australia New Zealand
- Rest of Asia Pacific
- China Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Japan Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- South Korea Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- India Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Australia and New Zealand Metaverse in Gaming Market Outlook, 2018-2028F
- Market Size & Analysis
- By Revenue (USD Million)
- Market Share & Analysis
- By Component
- By Age Group
- Market Size & Analysis
- Market Size & Analysis
- Global Metaverse in Gaming Market Key Strategic Imperatives for Success & Growth
- Competition Outlook
- Competition Matrix
- Target Markets
- Research & Development
- Collaborations & Strategic Alliances
- Key Business Expansion Initiatives
- Business Restructuring- Mergers, Acquisitions, JVs
- Strategic Initiatives
- Company Profiles (Business Description, Product Segments, Business Segments, Financials, Strategic Alliances/ Partnerships, Future Plans)
- Animoca Brands Corporation Limited
- Tencent Holdings Limited
- Epic Games
- Magic Leap, Inc.
- Metaplatforms, Inc.
- Decenterland
- The Sandbox
- Nvidia
- NetEase
- Activision Blizzard
- Juego Studios Private Limited
- Survios Inc.
- Vevagid Technology
- Kakao Corporation
- AppLovin
- Others
- Competition Matrix
- Disclaimer
MarkNtel Advisors follows a robust and iterative research methodology designed to ensure maximum accuracy and minimize deviation in market estimates and forecasts. Our approach combines both bottom-up and top-down techniques to effectively segment and quantify various aspects of the market. A consistent feature across all our research reports is data triangulation, which examines the market from three distinct perspectives to validate findings. Key components of our research process include:
1. Scope & Research Design At the outset, MarkNtel Advisors define the research objectives and formulate pertinent questions. This phase involves determining the type of research—qualitative or quantitative—and designing a methodology that outlines data collection methods, target demographics, and analytical tools. They also establish timelines and budgets to ensure the research aligns with client goals.
2. Sample Selection and Data Collection In this stage, the firm identifies the target audience and determines the appropriate sample size to ensure representativeness. They employ various sampling methods, such as random or stratified sampling, based on the research objectives. Data collection is carried out using tools like surveys, interviews, and observations, ensuring the gathered data is reliable and relevant.
3. Data Analysis and Validation Once data is collected, MarkNtel Advisors undertake a rigorous analysis process. This includes cleaning the data to remove inconsistencies, employing statistical software for quantitative analysis, and thematic analysis for qualitative data. Validation steps are taken to ensure the accuracy and reliability of the findings, minimizing biases and errors.
4. Data Forecast and FinalizationThe final phase involves forecasting future market trends based on the analyzed data. MarkNtel Advisors utilize predictive modeling and time series analysis to anticipate market behaviors. The insights are then compiled into comprehensive reports, featuring visual aids like charts and graphs, and include strategic recommendations to inform client decision-making