Market Overview
The aviation industry is one of the fastest-growing & prominent sectors that procure the latest technologies, aircraft, and new models & versions, principally to better the industry and enhance the passenger experience in every possible way.
Several researchers & developers are working on integrating augmented & virtual reality technological solutions in the aviation industry to improve operational efficiency & offer greater productivity. As a result, both civil & military aviation verticals are increasingly inclining toward exhibiting these technologies and gaining an edge in the industry.
Market Insights
The Global Augmented and Virtual Reality in Aviation Market is projected to grow at a CAGR of around 60.50% during the forecast period, i.e., 2022-27. The growth of the market is driven by the surging air traffic worldwide, i.e., propelling airlines to expand their aircraft fleet, coupled with the mounting need to bring operational efficiency, cost-effectiveness, zero or minimal human errors, & enhance the passenger experience across the aviation industry.
Report Coverage | Details |
---|---|
Study Period | Historical Data: 2017-20 |
Base Year: 2021 | |
Forecast Period: 2022-27 | |
CAGR(2022-27) | 60.50% |
Regions Covered | North America: The US, Canada, Mexico |
Europe: Germany, The UK, France, Russia, Rest of Europe | |
Asia-Pacific: China, Japan, India, Australia, Rest of Asia Pacific | |
South America: Brazil, Argentina, Rest of South America | |
Middle East & Africa: Israel, GCC, South Africa, Rest of The Middle East & Africa | |
Key Companies Profiled |
Microsoft Corporation, Google Inc., Eon Reality, Aero Glass, Upskill, Sita, HTC, Bohemia Interactive Simulations, Oculus VR, Skylights Aero, Magic Leap Inc., PTC Inc., Fountx, Future Visual, Jasoren, Atheer Inc., Elbit Systems Ltd., HoneyWell International Inc., IBM |
Unit Denominations | USD Million/Billion |
Besides, massive support from governments of different countries worldwide and the active participation of prominent players in developing & integrating augmented & virtual reality solutions in the aviation sector are also driving the global market.
Moreover, the soaring application of these technological solutions for training & practices for pilots & crew for a better experience and closer view of situations than conventional methods is another prominent aspect infusing the demand for augmented & virtual reality solutions across the aviation industry.
Furthermore, the mounting government focus on strengthening the civil & military aviation capabilities with the latest technologies, upgrades, & versions, especially across developed & developing countries, shall further boost the global market in the years to come.
Impact of Covid-19 on the Global Augmented and Virtual Reality in Aviation Market
The advent of Covid-19 in 2020 had a decelerating impact on most industries worldwide, where aviation & its related sectors observed a catastrophe. The Global Augmented & Virtual Reality in Aviation Market was no exception and witnessed several challenges associated with the development & integration of these technologies into the aviation industry.
It was principally due to the imposition of stringent movement restrictions & lockdowns by governments of different countries worldwide to curb the spread of this dreadful disease. Since most countries restrained traveling amidst the crisis, air traffic displayed a severe downfall and reduced the demand for aircraft & the integration of new technologies.
Moreover, with the paradigm shift toward work-from-home, several research & development activities for augmented & virtual reality in the aviation sector were put on a temporary hold, which further caused substantial financial losses for the leading market players.
However, with the reducing number of Covid-19 cases, restrictions were uplifted, and business operations recommenced, which, in turn, generated growth opportunities for the leading players to bring new features & upgrades in their product offerings to the aviation industry. The same trend is likely in the coming years, which would drive lucrative opportunities for the global market.
1. Introduction
1.1. Research Process
1.2. Assumption
1.3. Market Segmentation
1.4. Market Definition
2. Executive Summary
3. Expert Verbatim- What our Experts Say?
4. Global Augmented and Virtual Reality in Aviation Market Outlook, 2017- 2027
4.1. Market Size and Analysis
4.1.1.By Revenues
4.2. Market Share and Analysis
4.2.1.By Product
4.2.1.1. Head-Mounted Displays
4.2.1.2. Head-Up Displays
4.2.1.3. Handheld Devices
4.2.1.4. Accumulators & Filters
4.2.1.5. Gesture-Tracking Devices
4.2.2.By Application
4.2.2.1. On Board
4.2.2.1.1. In-Flight Entertainment
4.2.2.1.2. Flight Deck Systems
4.2.2.2. Off-Board
4.2.3.By Technology
4.2.3.1. Augmented Reality
4.2.3.2. Virtual Reality
4.2.4.By Component
4.2.4.1. Hardware
4.2.4.2. Software
4.2.5.By Function
4.2.5.1. Pilots Training
4.2.5.2. Crew & Ground Support Staff Training
4.2.5.3. Engineers Training
4.2.5.4. Airlines Operation
4.2.5.5. Airport Operation
4.2.5.6. Others (Aircraft Operation, Maintenance Repair and Overhaul Operation etc.)
4.2.6.By Vertical
4.2.6.1. Civil
4.2.6.2. Military
4.2.7.By Region
4.2.7.1. North America
4.2.7.2. South America
4.2.7.3. Europe
4.2.7.4. Middle East & Africa
4.2.7.5. Asia-Pacific
4.2.8.By Company
4.2.8.1. Revenue Shares
4.2.8.2. Strategic Factorial Indexing
4.2.8.3. Competitor Placement in Markntel Quadrant
4.3. Market Attractiveness Index
4.3.1.1. By Product
4.3.1.2. By Application
4.3.1.3. By Vertical
4.3.1.4. By Technology
4.3.1.5. By Component
4.3.1.6. By Function
4.3.1.7. By Region
5. Global Augmented Reality in Aviation Market Analysis, 2017-2027
5.1. Market Size and Analysis
5.1.1.By Revenues
5.2. Market Share and Analysis
5.2.1.By Product
5.2.2.By Application
5.2.3.By Technology
5.2.3.1. Maker Based
5.2.3.1.1. Low Memory and Processing Capacity Requirements
5.2.3.1.2. Passive Markers
5.2.3.1.3. Active Markers
5.2.3.2. Non-Marker-Based
5.2.3.2.1. Real-Time and More Interactive Augmentation
5.2.3.2.2. Model-Based Tracking
5.2.3.2.3. Image-Based Tracking
5.2.4.By Function
5.2.5.By Vertical
5.2.6.By Component
5.2.7.By Region
5.2.7.1. North America
5.2.7.2. South America
5.2.7.3. Europe
5.2.7.4. Middle East & Africa
5.2.7.5. Asia-Pacific
6. Global Virtual Reality in Aviation Market Analysis, 2017-2027
6.1. Market Size and Analysis
6.1.1.By Revenues
6.2. Market Share and Analysis
6.2.1.By Product
6.2.2.By Application
6.2.3.By Technology
6.2.3.1. Immersive
6.2.3.1.1. Enhanced User Experience
6.2.3.1.2. Semi-Immersive
6.2.3.1.3. Fully Immersive
6.2.3.2. Non-Immersive
6.2.4.By Function
6.2.5.By Vertical
6.2.6.By Component
6.2.7.By Region
6.2.7.1. North America
6.2.7.2. South America
6.2.7.3. Europe
6.2.7.4. Middle East & Africa
6.2.7.5. Asia-Pacific
7. Global Hardware Market Outlook, 2017-2027
7.1. Market Size and Analysis
7.1.1.By Revenues
7.2. Market Share and Analysis
7.2.1.By Type
7.2.1.1. Sensors
7.2.1.2. Processors & Controllers
7.2.1.3. Displays
7.2.1.4. Cameras
7.2.1.5. Others (Position Trackers, Integrated Circuits, etc.)
7.2.2.By Vertical
7.2.3.By Technology
7.2.4.By Region
8. Global Software Market Outlook, 2017-2027
8.1. Market Size and Analysis
8.1.1.By Revenues
8.2. Market Share and Analysis
8.2.1.By Type
8.2.1.1. AR Remote Collaboration
8.2.1.2. 3D Modeling
8.2.1.3. Workflow Optimization
8.2.1.4. Others (Visualization, Navigation etc.)
8.2.2.By Vertical
8.2.3.By Technology
8.2.4.By Region
9. North America Augmented and Virtual Reality in Aviation Market Analysis, 2017-2027
9.1. Market Size and Analysis
9.1.1.By Revenues
9.2. Market Share and Analysis
9.2.1.1. By Product
9.2.1.2. By Application
9.2.1.3. By Vertical
9.2.1.4. By Technology
9.2.1.5. By Component
9.2.1.6. By Function
9.2.1.7. By Country
9.2.1.7.1. US
9.2.1.7.2. Canada
9.3. Market Attractiveness Index
9.3.1. By Product
9.3.2. By Application
9.3.3. By Vertical
9.3.4. By Technology
9.3.5. By Component
9.3.6. By Function
9.3.7. By Country
10. South America Augmented and Virtual Reality in Aviation Market Analysis, 2017-2027
10.1. Market Size and Analysis
10.1.1. By Revenues
10.2. Market Share and Analysis
10.2.1. By Product
10.2.2. By Application
10.2.3. By Vertical
10.2.4. By Technology
10.2.5. By Component
10.2.6. By Function
10.2.7. By Country
10.2.7.1. Brazil
10.2.7.2. Argentina
10.2.7.3. Others
10.3. Market Attractiveness Index
10.3.1. By Product
10.3.2. By Application
10.3.3. By Vertical
10.3.4. By Technology
10.3.5. By Component
10.3.6. By Function
10.3.7. By Country
11. Europe Augmented and Virtual Reality in Aviation Market Outlook, 2017- 2027
11.1. Market Size and Analysis
11.1.1. By Revenues
11.2. Market Share and Analysis
11.2.1. By Product
11.2.2. By Application
11.2.3. By Vertical
11.2.4. By Technology
11.2.5. By Component
11.2.6. By Function
11.2.7. By Country
11.2.7.1. France
11.2.7.2. UK
11.2.7.3. Germany
11.2.7.4. Others
11.3. Market Attractiveness Index
11.3.1. By Product
11.3.2. By Application
11.3.3. By Vertical
11.3.4. By Technology
11.3.5. By Component
11.3.6. By Function
11.3.7. By Country
12. Middle East & Africa Augmented and Virtual Reality in Aviation Market Outlook, 2017- 2027
12.1. Market Size and Analysis
12.1.1. By Revenues
12.2. Market Share and Analysis
12.2.1. By Product
12.2.2. By Application
12.2.3. By Vertical
12.2.4. By Technology
12.2.5. By Component
12.2.6. By Function
12.2.7. By Country
12.2.7.1. Saudi Arabia
12.2.7.2. UAE
12.2.7.3. South Africa
12.2.7.4. Others
12.3. Market Attractiveness Index
12.3.1. By Product
12.3.2. By Application
12.3.3. By Vertical
12.3.4. By Technology
12.3.5. By Component
12.3.6. By Function
12.3.7. By Country
13. Asia Pacific Augmented and Virtual Reality in Aviation Market Outlook, 2017- 2027
13.1. Market Size and Analysis
13.1.1. By Revenues
13.2. Market Share and Analysis
13.2.1. By Product
13.2.2. By Application
13.2.3. By Vertical
13.2.4. By Technology
13.2.5. By Component
13.2.6. By Function
13.2.7. By Country
13.2.7.1. India
13.2.7.2. China
13.2.7.3. Japan
13.2.7.4. Singapore
13.2.7.5. Others
13.3. Market Attractiveness Index
13.3.1. By Product
13.3.2. By Application
13.3.3. By Vertical
13.3.4. By Technology
13.3.5. By Component
13.3.6. By Function
13.3.7. By Country
14. Global Augmented and Virtual Reality in Aviation Market- Supply Chain Analysis
15. Global Augmented and Virtual Reality in Aviation Market Policies, Regulations, Standards
16. Global Augmented and Virtual Reality in Aviation Market Trends & Insights
17. Global Augmented and Virtual Reality in Aviation Market Dynamics
17.1. Growth Drivers
17.2. Challenges
17.3. Impact Analysis
18. Global Augmented and Virtual Reality in Aviation Market Hotspot and Opportunities
19. Global Augmented and Virtual Reality in Aviation Market Key Strategic Imperatives for Success and Growth
20. Competitive Outlook
20.1. Competition Matrix
20.1.1. Product Portfolio
20.1.2. Brand Specialization
20.1.3. Target Markets
20.1.4. Target Hydraulic Equipment Products
20.1.5. Research & Development
20.1.6. Strategic Alliances
20.1.7. Strategic Initiatives
20.2. Company Profiles (Business Description, Product Segments, Business Segments, Financials, Strategic Alliances/ Partnerships, Future Plans)
20.2.1. Microsoft Corporation
20.2.2. Google Inc.
20.2.3. Eon Reality
20.2.4. Aero Glass
20.2.5. Upskill
20.2.6. Sita
20.2.7. HTC
20.2.8. Bohemia Interactive Simulations
20.2.9. Oculus VR
20.2.10. Skylights Aero
20.2.11. Magic Leap Inc.
20.2.12. PTC Inc
20.2.13. Fountx
20.2.14. Future Visual
20.2.15. Jasoren
20.2.16. Atheer Inc.
20.2.17. Elbit Systems Ltd.
20.2.18. HoneyWell International Inc.
20.2.19. IBM
21. Disclaimer
1. Introduction
1.1. Research Process
1.2. Assumption
1.3. Market Segmentation
1.4. Market Definition
2. Executive Summary
3. Expert Verbatim- What our Experts Say?
4. Global Augmented and Virtual Reality in Aviation Market Outlook, 2017- 2027
4.1. Market Size and Analysis
4.1.1.By Revenues
4.2. Market Share and Analysis
4.2.1.By Product
4.2.1.1. Head-Mounted Displays
4.2.1.2. Head-Up Displays
4.2.1.3. Handheld Devices
4.2.1.4. Accumulators & Filters
4.2.1.5. Gesture-Tracking Devices
4.2.2.By Application
4.2.2.1. On Board
4.2.2.1.1. In-Flight Entertainment
4.2.2.1.2. Flight Deck Systems
4.2.2.2. Off-Board
4.2.3.By Technology
4.2.3.1. Augmented Reality
4.2.3.2. Virtual Reality
4.2.4.By Component
4.2.4.1. Hardware
4.2.4.2. Software
4.2.5.By Function
4.2.5.1. Pilots Training
4.2.5.2. Crew & Ground Support Staff Training
4.2.5.3. Engineers Training
4.2.5.4. Airlines Operation
4.2.5.5. Airport Operation
4.2.5.6. Others (Aircraft Operation, Maintenance Repair and Overhaul Operation etc.)
4.2.6.By Vertical
4.2.6.1. Civil
4.2.6.2. Military
4.2.7.By Region
4.2.7.1. North America
4.2.7.2. South America
4.2.7.3. Europe
4.2.7.4. Middle East & Africa
4.2.7.5. Asia-Pacific
4.2.8.By Company
4.2.8.1. Revenue Shares
4.2.8.2. Strategic Factorial Indexing
4.2.8.3. Competitor Placement in Markntel Quadrant
4.3. Market Attractiveness Index
4.3.1.1. By Product
4.3.1.2. By Application
4.3.1.3. By Vertical
4.3.1.4. By Technology
4.3.1.5. By Component
4.3.1.6. By Function
4.3.1.7. By Region
5. Global Augmented Reality in Aviation Market Analysis, 2017-2027
5.1. Market Size and Analysis
5.1.1.By Revenues
5.2. Market Share and Analysis
5.2.1.By Product
5.2.2.By Application
5.2.3.By Technology
5.2.3.1. Maker Based
5.2.3.1.1. Low Memory and Processing Capacity Requirements
5.2.3.1.2. Passive Markers
5.2.3.1.3. Active Markers
5.2.3.2. Non-Marker-Based
5.2.3.2.1. Real-Time and More Interactive Augmentation
5.2.3.2.2. Model-Based Tracking
5.2.3.2.3. Image-Based Tracking
5.2.4.By Function
5.2.5.By Vertical
5.2.6.By Component
5.2.7.By Region
5.2.7.1. North America
5.2.7.2. South America
5.2.7.3. Europe
5.2.7.4. Middle East & Africa
5.2.7.5. Asia-Pacific
6. Global Virtual Reality in Aviation Market Analysis, 2017-2027
6.1. Market Size and Analysis
6.1.1.By Revenues
6.2. Market Share and Analysis
6.2.1.By Product
6.2.2.By Application
6.2.3.By Technology
6.2.3.1. Immersive
6.2.3.1.1. Enhanced User Experience
6.2.3.1.2. Semi-Immersive
6.2.3.1.3. Fully Immersive
6.2.3.2. Non-Immersive
6.2.4.By Function
6.2.5.By Vertical
6.2.6.By Component
6.2.7.By Region
6.2.7.1. North America
6.2.7.2. South America
6.2.7.3. Europe
6.2.7.4. Middle East & Africa
6.2.7.5. Asia-Pacific
7. Global Hardware Market Outlook, 2017-2027
7.1. Market Size and Analysis
7.1.1.By Revenues
7.2. Market Share and Analysis
7.2.1.By Type
7.2.1.1. Sensors
7.2.1.2. Processors & Controllers
7.2.1.3. Displays
7.2.1.4. Cameras
7.2.1.5. Others (Position Trackers, Integrated Circuits, etc.)
7.2.2.By Vertical
7.2.3.By Technology
7.2.4.By Region
8. Global Software Market Outlook, 2017-2027
8.1. Market Size and Analysis
8.1.1.By Revenues
8.2. Market Share and Analysis
8.2.1.By Type
8.2.1.1. AR Remote Collaboration
8.2.1.2. 3D Modeling
8.2.1.3. Workflow Optimization
8.2.1.4. Others (Visualization, Navigation etc.)
8.2.2.By Vertical
8.2.3.By Technology
8.2.4.By Region
9. North America Augmented and Virtual Reality in Aviation Market Analysis, 2017-2027
9.1. Market Size and Analysis
9.1.1.By Revenues
9.2. Market Share and Analysis
9.2.1.1. By Product
9.2.1.2. By Application
9.2.1.3. By Vertical
9.2.1.4. By Technology
9.2.1.5. By Component
9.2.1.6. By Function
9.2.1.7. By Country
9.2.1.7.1. US
9.2.1.7.2. Canada
9.3. Market Attractiveness Index
9.3.1. By Product
9.3.2. By Application
9.3.3. By Vertical
9.3.4. By Technology
9.3.5. By Component
9.3.6. By Function
9.3.7. By Country
10. South America Augmented and Virtual Reality in Aviation Market Analysis, 2017-2027
10.1. Market Size and Analysis
10.1.1. By Revenues
10.2. Market Share and Analysis
10.2.1. By Product
10.2.2. By Application
10.2.3. By Vertical
10.2.4. By Technology
10.2.5. By Component
10.2.6. By Function
10.2.7. By Country
10.2.7.1. Brazil
10.2.7.2. Argentina
10.2.7.3. Others
10.3. Market Attractiveness Index
10.3.1. By Product
10.3.2. By Application
10.3.3. By Vertical
10.3.4. By Technology
10.3.5. By Component
10.3.6. By Function
10.3.7. By Country
11. Europe Augmented and Virtual Reality in Aviation Market Outlook, 2017- 2027
11.1. Market Size and Analysis
11.1.1. By Revenues
11.2. Market Share and Analysis
11.2.1. By Product
11.2.2. By Application
11.2.3. By Vertical
11.2.4. By Technology
11.2.5. By Component
11.2.6. By Function
11.2.7. By Country
11.2.7.1. France
11.2.7.2. UK
11.2.7.3. Germany
11.2.7.4. Others
11.3. Market Attractiveness Index
11.3.1. By Product
11.3.2. By Application
11.3.3. By Vertical
11.3.4. By Technology
11.3.5. By Component
11.3.6. By Function
11.3.7. By Country
12. Middle East & Africa Augmented and Virtual Reality in Aviation Market Outlook, 2017- 2027
12.1. Market Size and Analysis
12.1.1. By Revenues
12.2. Market Share and Analysis
12.2.1. By Product
12.2.2. By Application
12.2.3. By Vertical
12.2.4. By Technology
12.2.5. By Component
12.2.6. By Function
12.2.7. By Country
12.2.7.1. Saudi Arabia
12.2.7.2. UAE
12.2.7.3. South Africa
12.2.7.4. Others
12.3. Market Attractiveness Index
12.3.1. By Product
12.3.2. By Application
12.3.3. By Vertical
12.3.4. By Technology
12.3.5. By Component
12.3.6. By Function
12.3.7. By Country
13. Asia Pacific Augmented and Virtual Reality in Aviation Market Outlook, 2017- 2027
13.1. Market Size and Analysis
13.1.1. By Revenues
13.2. Market Share and Analysis
13.2.1. By Product
13.2.2. By Application
13.2.3. By Vertical
13.2.4. By Technology
13.2.5. By Component
13.2.6. By Function
13.2.7. By Country
13.2.7.1. India
13.2.7.2. China
13.2.7.3. Japan
13.2.7.4. Singapore
13.2.7.5. Others
13.3. Market Attractiveness Index
13.3.1. By Product
13.3.2. By Application
13.3.3. By Vertical
13.3.4. By Technology
13.3.5. By Component
13.3.6. By Function
13.3.7. By Country
14. Global Augmented and Virtual Reality in Aviation Market- Supply Chain Analysis
15. Global Augmented and Virtual Reality in Aviation Market Policies, Regulations, Standards
16. Global Augmented and Virtual Reality in Aviation Market Trends & Insights
17. Global Augmented and Virtual Reality in Aviation Market Dynamics
17.1. Growth Drivers
17.2. Challenges
17.3. Impact Analysis
18. Global Augmented and Virtual Reality in Aviation Market Hotspot and Opportunities
19. Global Augmented and Virtual Reality in Aviation Market Key Strategic Imperatives for Success and Growth
20. Competitive Outlook
20.1. Competition Matrix
20.1.1. Product Portfolio
20.1.2. Brand Specialization
20.1.3. Target Markets
20.1.4. Target Hydraulic Equipment Products
20.1.5. Research & Development
20.1.6. Strategic Alliances
20.1.7. Strategic Initiatives
20.2. Company Profiles (Business Description, Product Segments, Business Segments, Financials, Strategic Alliances/ Partnerships, Future Plans)
20.2.1. Microsoft Corporation
20.2.2. Google Inc.
20.2.3. Eon Reality
20.2.4. Aero Glass
20.2.5. Upskill
20.2.6. Sita
20.2.7. HTC
20.2.8. Bohemia Interactive Simulations
20.2.9. Oculus VR
20.2.10. Skylights Aero
20.2.11. Magic Leap Inc.
20.2.12. PTC Inc
20.2.13. Fountx
20.2.14. Future Visual
20.2.15. Jasoren
20.2.16. Atheer Inc.
20.2.17. Elbit Systems Ltd.
20.2.18. HoneyWell International Inc.
20.2.19. IBM
21. Disclaimer