Market Research Report

Global Games and Puzzles Market Research Report: Forecast (2023-2028)

By Type, (Games, (Board Games, Card Games), Puzzles), By Licensing, (Non-Licensed, Licensed), By Distribution Channel, (Online, Offline), By Region, (North America, South America, ...Europe, The Middle East & Africa, Asia-Pacific), By Company (Buffalo Games, Hasbro, Inc., Mattel, Inc, Ceaco, Inc., Ravensburger AG, Schmidt Spiele, Cubicfun 3D Puzzle, Educa Borras, and Castorland, Others) Read more

  • FMCG
  • Aug 2023
  • 189
  • CG10231

Market Insights & Analysis: Global Games and Puzzles Market (2023-28)

The Global Games and Puzzles Market size was valued at USD 21.12 billion in 2022 and is projected to grow at a CAGR of around 5.22% during the forecast period, i.e., 2023-28. The increasing popularity of indoor entertainment options, coupled with the expansion of digital platforms & mobile gaming, has significantly contributed to the market growth for games and puzzles in recent years. In addition, the growing consumer preference for social & interactive experiences has also surged the demand for multiplayer & party games.

Report Coverage Details
Study Period Historical Data: 2018-21
Base Year: 2022
Forecast Period: 2023-28
CAGR (2023-2028) 5.22%
Regions Covered North America: US, Canada, Mexico
Europe: Germany, The UK, France, Spain, Italy, Rest of Europe
Asia-Pacific: China, India, Japan, South Korea, Australia, Rest of Asia-Pacific
South America: Brazil, Argentina, Rest of South America
Middle East & Africa: UAE, Saudi Arabia, Qatar, South Africa, Egypt, Rest of MEA
Key Companies Profiled Buffalo Games, Hasbro, Inc., Mattel, Inc, Ceaco, Inc., Ravensburger AG, Schmidt Spiele, Cubicfun 3D Puzzle, Educa Borras, and Castorland., Others
Market Value (2022) USD 21.12 billion

 

The growing interest in classic board games, sparked by a fondness for the past and a preference for activities without screens, has significantly boosted the market's growth, reflecting a shift in culture towards enjoying activities that don't involve electronic devices.

  • In April 2022, Asmodee announced the introduction of a fresh label named Unbox Now. A curated selection of the company's finest board games will be available within this label. At its initial launch, Unbox Now will encompass 11 games. When individuals purchase a game from the Unbox Now collection, they will additionally gain access to the digital version of the game on Board Game Arena. The roster of 11 Unbox Now games comprises popular titles such as Catan, Rivals of Catan, Pandemic, Ticket to Ride, 7 Wonders, and Splendor.

The rise of e-sports and competitive gaming has not only propelled video game sales but also fostered a community-driven atmosphere, driving engagement & purchases. Moreover, the games and puzzles industry has witnessed innovative collaborations, such as the integration of augmented reality & virtual reality technologies into gaming experiences, which have garnered considerable attention, bolstering the market growth.


Global Games and Puzzles Market Research Report: Forecast (2023-2028)

Global Games and Puzzles Market Driver

Mounting Demand for Educational Games and Puzzles - As more children enter the education system, there is a growing recognition of the importance of holistic development & cognitive enhancement during their formative years. Games & puzzles have established themselves as valuable tools that foster entertainment and facilitate learning & skill-building. Educators & parents acknowledge the potential of these engaging activities to promote critical thinking & problem-solving. This increased demand for educational & intellectually stimulating resources has led to game design and educational content innovation, contributing notably to the game and puzzle market expansion.              

Global Games and Puzzles Market (2023-28): Segmentation Analysis

The Global Games and Puzzles Market study from MarkNtel Advisors evaluates & highlights the major trends & influencing factors in each segment & includes predictions for the period 2023–2028 at the global, regional, and national levels. Based on the analysis, the market has been further classified as:

Based on Type

  • Games
    • Board Games
    • Card Games
  • Puzzles

Of both, Games are anticipated to garner maximum traction in the Global Games and Puzzles Market during 2023-28 due to their captivating themes & intricate designs that offer users a heightened & immersive experience compared to puzzles. The market's evolution has led to an unprecedented surge in board game varieties, granting players an extensive array of choices to engage with. This surge has expanded the horizons of board gaming enthusiasts and attracted numerous newcomers. One notable trend within board games is the emergence of cooperative gameplay, fostering connections among friends & family while simultaneously reducing screen time and enhancing well-being. Meanwhile, the trading card games segment is rapidly establishing its presence within the games and puzzles industry, traditionally dominated by sports cards for over a century. Driven by the nostalgic inclinations of Generation Z and Millennials, fantasy characters are now rivaling traditional star athletes, reshaping the Global Games and Puzzles Market landscape.

Based on Licensing

  • Non-Licensed
  • Licensed

Here, non-licensed games and puzzles hold a prominent market share as they have a broader appeal due to their lack of tethering to a particular brand or franchise. These products grant creators the freedom to exercise their creativity & originality during the design & development phases, offering a more diverse array of products & themes and catering to a wide range of interests. This intrinsic versatility is a key advantage for non-licensed games & puzzles, wherein manufacturers can explore various themes, styles, and concepts without being restrained by established brands.

On the other hand, licensed games & puzzles hold a noteworthy market share as they have a unique advantage in terms of personalization & gifting. These products can be transformed into captivating & meaningful gifts by featuring characters that hold sentimental value to the recipient. This personalized touch adds an extra layer of charm to the products, making them stand out in the market. Licensed games & puzzles are designed to tap into the existing fan base of beloved movies, TV shows, or other media properties. The inclusion of iconic characters, such as Disney's Frozen, Baby Yoda, Spiderman, Pinkfong's Baby Shark, and Friends, has led to a surge in the popularity of licensed games & puzzles, backed by people's emotional connection with these characters and the appeal of owning merchandise related to their favorite franchises, thereby contributing to market growth.

Global Games and Puzzles Market (2023-28) Regional Projection:

Geographically, the Global Games and Puzzles Market expands across:

  • North America
  • South America
  • Europe
  • Middle East & Africa
  • Asia-Pacific

Of all regions globally, North America is anticipated to maintain a dominant position in the Games and Puzzles Market during 2023-28. It owes to the increasing popularity of theme parks driving interest in the product for gaming & rewards. Moreover, the puzzle trend in this region, exemplified by events like the North America Jigsaw Puzzle Championship and the US Puzzle & Sudoku Championships, is playing a motivational role in boosting interest in puzzle games, creating growth prospects for the North America Games and Puzzles Market.

On the other hand, the Asia-Pacific region is poised to exert a noteworthy influence on the games and puzzles market in the coming years due to a gradual reduction in youth unemployment rates, resulting in increased spending on entertainment products. Additionally, local brands in the region, such as Awals Creations India, Plaza Japan, Brothers Box Factory China, etc., offering reasonably priced products to local consumers, are other prominent aspects positively contributing to regional market growth.

Global Games and Puzzles Industry Recent Developments:

  • In March 2023, Buffalo Games shared the news of the integration of EastPoint Sports into Buffalo Holding Corp., a fully-owned subsidiary of Buffalo Games. Notably, EastPoint Sports, a frontrunner in both outdoor and indoor recreational games, has joined forces with Buffalo Games. This collaboration introduced a harmonious assortment of games to the Buffalo Games portfolio.
  • In January 2023, Apple Arcade introduced a fresh addition to its collection: 'Illustrated,' a captivating puzzle game hailing from the creators of the popular title 'Patterned.' Alongside this exciting release, several games on the platform, including the well-loved 'Grindstone,' also received noteworthy updates.

Gain a Competitive Edge with Our Global Games and Puzzles Market Report

  1. Global Games and Puzzles Market report provides a detailed and thorough analysis of market size, growth rate, competitive landscape, and key players. This comprehensive analysis helps businesses gain a holistic understanding of the market dynamics and make informed decisions.
  2. This report also highlights current market trends and future projections, allowing businesses to identify emerging opportunities and potential challenges. By understanding market forecasts, companies can align their strategies and stay ahead of the competition.
  3. Global Games and Puzzles Market research report aids in assessing and mitigating risks associated with entering or operating in the market.
  4. The report would help in understanding market dynamics, regulatory frameworks, and potential challenges, businesses can develop strategies to minimize risks and optimize their operations.

Frequently Asked Questions

   A. The Games and Puzzles Market is projected to grow at a CAGR of around 5.22% during 2023-28.

   A. The Games and Puzzles Market size was valued at USD 21.12 billion in 2022.

   A. The surging demand for educational games and puzzles is likely to drive the Games and Puzzles Market through 2028.

   A. During 2023-28, the Games and Puzzles Market share is projected to be held mainly by Games.

   A. The Games and Puzzles Market leaders include Buffalo Games, Hasbro, Inc., Mattel, Inc, Ceaco, Inc., Ravensburger AG, Schmidt Spiele, Cubicfun 3D Puzzle, Educa Borras, and Castorland.

   A. Globally, North America would provide lucrative prospects for the Games and Puzzles Market in the years ahead.

Global Games and Puzzles Market Research Report (2023-2028) - Table of Contents

 

  1. Introduction
    1. Product Definition
    2. Research Process
    3. Assumptions
  2. Market Segmentation
  3. Executive Summary
  4. Global Games and Puzzles Market Regulations, Norms, & Product Standards
  5. Global Games and Puzzles Market Trends & Developments
  6. Global Games and Puzzles Market Dynamics
    1. Drivers
    2. Challenges
  7. Global Games and Puzzles Market Imports, Exports Statistics
  8. Global Games and Puzzles Market Hotspots & Opportunities
  9. Global Games and Puzzles Market Value Chain & Stakeholder Margin Analysis
  10. Global Games and Puzzles Market Analysis (2018-2028F)
    1. Market Size & Analysis
      1. Market Revenues (USD Million)
    2. Market Share & Analysis
      1. By Type
        1. Games
          1. Board Games
          2. Card Games
        2. Puzzles
      2. By Licensing 
        1. Non-Licensed
        2. Licensed
      3. By Distribution Channel
        1. Online
        2. Offline
      4. By Company
        1. Revenue Shares
        2. Competition Characteristics
      5. By Region
        1. North America
        2. South America
        3. Europe
        4. The Middle East & Africa
        5. Asia-Pacific
  11. North America Games and Puzzles Market Analysis (2018-2028F)
    1. Market Size & Analysis
      1. Market Revenues (USD Million)
    2. Market Share & Analysis
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
      3. By Distribution Channel- Market Size & Forecast 2018-2028F, USD Million
      4.  
      5. By Country
        1. The US
        2. Canada
        3. Mexico
    3. The US Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    4. Canada Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    5. Mexico Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
  12. South America Games and Puzzles Market Analysis (2018-2028F)
    1. Market Size & Analysis
      1. Market Revenues (USD Million)
    2. Market Share & Analysis
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
      3. By Distribution Channel- Market Size & Forecast 2018-2028F, USD Million
      4. By Country
        1. Brazil
        2. Argentina
        3. Rest of South America
    3. Brazil Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    4. Argentina Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
  13. Europe Games and Puzzles Market Analysis (2018-2028F)
    1. Market Size & Analysis
      1. Market Revenues (USD Million)
    2. Market Share & Analysis
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
      3. By Distribution Channel- Market Size & Forecast 2018-2028F, USD Million
      4. By Country
        1. Germany
        2. The UK
        3. France
        4. Spain
        5. Italy
        6. Rest of Europe
    3. Germany Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    4. France Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    5. The UK Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    6. Spain Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    7. Italy Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
  14. The Middle East & Africa Games and Puzzles Market Analysis (2018-2028F)
    1. Market Size & Analysis
      1. Market Revenues (USD Million)
    2. Market Share & Analysis
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
      3. By Distribution Channel- Market Size & Forecast 2018-2028F, USD Million
      4. By Country
        1. The UAE
        2. Saudi Arabia
        3. Qatar
        4. Egypt
        5. South Africa
        6. Rest of the Middle East & Africa
    3. The UAE Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    4. Saudi Arabia Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    5. Qatar Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    6. Egypt Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    7. South Africa Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
  15. Asia-Pacific Games and Puzzles Market Analysis (2018-2028F)
    1. Market Size & Analysis
      1. Market Revenues (USD Million)
    2. Market Share & Analysis
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
      3. By Distribution Channel- Market Size & Forecast 2018-2028F, USD Million
      4. By Country
        1. China
        2. India
        3. Japan
        4. South Korea
        5. Australia
        6. Rest of Asia-Pacific
    3. China Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    4. India Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    5. Japan Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    6. South Korea Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    7. Australia Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
  16. Competitive Benchmarking & Company Profiles
    1. Competition Matrix
      1. Product Portfolio
      2. Target Markets
      3. Target End Users
      4. Research & Development
      5. Strategic Alliances
      6. Strategic Initiatives
    2. Company Profiles (Business Description, Product Offering, Strategic Alliances or Partnerships, etc)
      1. Buffalo Games
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      2. Hasbro, Inc.
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      3. Mattel, Inc.
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      4. Ceaco, Inc.
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      5. Ravensburger AG
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      6. Schmidt Spiele
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      7. Cubicfun 3D Puzzle
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      8. Educa Borras
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      9. Castorland
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      10. Others
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
  17. About Us & Disclaimer


Games and Puzzles Market Segmentation Slide