Global Games and Puzzles Market Research Report: Forecast (2023-2028)

By Type, (Games, (Board Games, Card Games), Puzzles), By Licensing, (Non-Licensed, Licensed), By Distribution Channel, (Online, Offline), By Region, (North America, South America,......Europe, The Middle East & Africa, Asia-Pacific), By Company (Buffalo Games, Hasbro, Inc., Mattel, Inc, Ceaco, Inc., Ravensburger AG, Schmidt Spiele, Cubicfun 3D Puzzle, Educa Borras, and Castorland, Others) Read more

  • FMCG
  • Aug 2023
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Market Insights & Analysis: Global Games and Puzzles Market (2023-28)

The Global Games and Puzzles Market size was valued at USD 21.12 billion in 2022 and is projected to grow at a CAGR of around 5.22% during the forecast period, i.e., 2023-28. The increasing popularity of indoor entertainment options, coupled with the expansion of digital platforms & mobile gaming, has significantly contributed to the market growth for games and puzzles in recent years. In addition, the growing consumer preference for social & interactive experiences has also surged the demand for multiplayer & party games.

Report Coverage Details
Study Period Historical Data: 2018-21
Base Year: 2022
Forecast Period: 2023-28
CAGR (2023-2028) 5.22%
Regions Covered North America: US, Canada, Mexico
Europe: Germany, The UK, France, Spain, Italy, Rest of Europe
Asia-Pacific: China, India, Japan, South Korea, Australia, Rest of Asia-Pacific
South America: Brazil, Argentina, Rest of South America
Middle East & Africa: UAE, Saudi Arabia, Qatar, South Africa, Egypt, Rest of MEA
Key Companies Profiled Buffalo Games, Hasbro, Inc., Mattel, Inc, Ceaco, Inc., Ravensburger AG, Schmidt Spiele, Cubicfun 3D Puzzle, Educa Borras, and Castorland., Others
Market Value (2022) USD 21.12 billion

 

The growing interest in classic board games, sparked by a fondness for the past and a preference for activities without screens, has significantly boosted the market's growth, reflecting a shift in culture towards enjoying activities that don't involve electronic devices.

  • In April 2022, Asmodee announced the introduction of a fresh label named Unbox Now. A curated selection of the company's finest board games will be available within this label. At its initial launch, Unbox Now will encompass 11 games. When individuals purchase a game from the Unbox Now collection, they will additionally gain access to the digital version of the game on Board Game Arena. The roster of 11 Unbox Now games comprises popular titles such as Catan, Rivals of Catan, Pandemic, Ticket to Ride, 7 Wonders, and Splendor.

The rise of e-sports and competitive gaming has not only propelled video game sales but also fostered a community-driven atmosphere, driving engagement & purchases. Moreover, the games and puzzles industry has witnessed innovative collaborations, such as the integration of augmented reality & virtual reality technologies into gaming experiences, which have garnered considerable attention, bolstering the market growth.

Global Games and Puzzles Market Research Report (2023-2028) - Table of Contents

 

  1. Introduction
    1. Product Definition
    2. Research Process
    3. Assumptions
  2. Market Segmentation
  3. Executive Summary
  4. Global Games and Puzzles Market Regulations, Norms, & Product Standards
  5. Global Games and Puzzles Market Trends & Developments
  6. Global Games and Puzzles Market Dynamics
    1. Drivers
    2. Challenges
  7. Global Games and Puzzles Market Imports, Exports Statistics
  8. Global Games and Puzzles Market Hotspots & Opportunities
  9. Global Games and Puzzles Market Value Chain & Stakeholder Margin Analysis
  10. Global Games and Puzzles Market Analysis (2018-2028F)
    1. Market Size & Analysis
      1. Market Revenues (USD Million)
    2. Market Share & Analysis
      1. By Type
        1. Games
          1. Board Games
          2. Card Games
        2. Puzzles
      2. By Licensing 
        1. Non-Licensed
        2. Licensed
      3. By Distribution Channel
        1. Online
        2. Offline
      4. By Company
        1. Revenue Shares
        2. Competition Characteristics
      5. By Region
        1. North America
        2. South America
        3. Europe
        4. The Middle East & Africa
        5. Asia-Pacific
  11. North America Games and Puzzles Market Analysis (2018-2028F)
    1. Market Size & Analysis
      1. Market Revenues (USD Million)
    2. Market Share & Analysis
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
      3. By Distribution Channel- Market Size & Forecast 2018-2028F, USD Million
      4.  
      5. By Country
        1. The US
        2. Canada
        3. Mexico
    3. The US Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    4. Canada Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    5. Mexico Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
  12. South America Games and Puzzles Market Analysis (2018-2028F)
    1. Market Size & Analysis
      1. Market Revenues (USD Million)
    2. Market Share & Analysis
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
      3. By Distribution Channel- Market Size & Forecast 2018-2028F, USD Million
      4. By Country
        1. Brazil
        2. Argentina
        3. Rest of South America
    3. Brazil Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    4. Argentina Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
  13. Europe Games and Puzzles Market Analysis (2018-2028F)
    1. Market Size & Analysis
      1. Market Revenues (USD Million)
    2. Market Share & Analysis
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
      3. By Distribution Channel- Market Size & Forecast 2018-2028F, USD Million
      4. By Country
        1. Germany
        2. The UK
        3. France
        4. Spain
        5. Italy
        6. Rest of Europe
    3. Germany Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    4. France Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    5. The UK Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    6. Spain Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    7. Italy Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
  14. The Middle East & Africa Games and Puzzles Market Analysis (2018-2028F)
    1. Market Size & Analysis
      1. Market Revenues (USD Million)
    2. Market Share & Analysis
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
      3. By Distribution Channel- Market Size & Forecast 2018-2028F, USD Million
      4. By Country
        1. The UAE
        2. Saudi Arabia
        3. Qatar
        4. Egypt
        5. South Africa
        6. Rest of the Middle East & Africa
    3. The UAE Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    4. Saudi Arabia Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    5. Qatar Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    6. Egypt Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    7. South Africa Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
  15. Asia-Pacific Games and Puzzles Market Analysis (2018-2028F)
    1. Market Size & Analysis
      1. Market Revenues (USD Million)
    2. Market Share & Analysis
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
      3. By Distribution Channel- Market Size & Forecast 2018-2028F, USD Million
      4. By Country
        1. China
        2. India
        3. Japan
        4. South Korea
        5. Australia
        6. Rest of Asia-Pacific
    3. China Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    4. India Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    5. Japan Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    6. South Korea Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
    7. Australia Games and Puzzles Market Analysis (2018-2028F)
      1. By Type- Market Size & Forecast 2018-2028F, USD Million
      2. By Licensing - Market Size & Forecast 2018-2028F, USD Million
  16. Competitive Benchmarking & Company Profiles
    1. Competition Matrix
      1. Product Portfolio
      2. Target Markets
      3. Target End Users
      4. Research & Development
      5. Strategic Alliances
      6. Strategic Initiatives
    2. Company Profiles (Business Description, Product Offering, Strategic Alliances or Partnerships, etc)
      1. Buffalo Games
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      2. Hasbro, Inc.
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      3. Mattel, Inc.
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      4. Ceaco, Inc.
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      5. Ravensburger AG
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      6. Schmidt Spiele
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      7. Cubicfun 3D Puzzle
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      8. Educa Borras
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      9. Castorland
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
      10. Others
        1. Business Description
        2. Product Portfolio
        3. Strategic Alliances or Partnerships
        4. Recent Developments
        5. Financial Details
        6. Others
  17. About Us & Disclaimer


MarkNtel Advisors follows a robust and iterative research methodology designed to ensure maximum accuracy and minimize deviation in market estimates and forecasts. Our approach combines both bottom-up and top-down techniques to effectively segment and quantify various aspects of the market. A consistent feature across all our research reports is data triangulation, which examines the market from three distinct perspectives to validate findings. Key components of our research process include:

1. Scope & Research Design At the outset, MarkNtel Advisors define the research objectives and formulate pertinent questions. This phase involves determining the type of research—qualitative or quantitative—and designing a methodology that outlines data collection methods, target demographics, and analytical tools. They also establish timelines and budgets to ensure the research aligns with client goals.

2. Sample Selection and Data Collection In this stage, the firm identifies the target audience and determines the appropriate sample size to ensure representativeness. They employ various sampling methods, such as random or stratified sampling, based on the research objectives. Data collection is carried out using tools like surveys, interviews, and observations, ensuring the gathered data is reliable and relevant.

3. Data Analysis and Validation Once data is collected, MarkNtel Advisors undertake a rigorous analysis process. This includes cleaning the data to remove inconsistencies, employing statistical software for quantitative analysis, and thematic analysis for qualitative data. Validation steps are taken to ensure the accuracy and reliability of the findings, minimizing biases and errors.

Data Trangulation

4. Data Forecast and FinalizationThe final phase involves forecasting future market trends based on the analyzed data. MarkNtel Advisors utilize predictive modeling and time series analysis to anticipate market behaviors. The insights are then compiled into comprehensive reports, featuring visual aids like charts and graphs, and include strategic recommendations to inform client decision-making

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