Press Release Description
Increasing Adoption of Electronic Devices to Drive Online Gaming Market at an Estimated 8.12% CAGR During 2025-30
The Global Online Gaming Market size was valued at around USD208.58 billion in 2024 and is projected to reach USD333.20 billion by 2030. Along with this, the market is estimated to grow at a CAGR of around 8.12% during the forecast period, i.e., 2025-30, cites MarkNtel Advisors in the recent research report. The rise in the market is due to an increase in the need for digitalization, government support, growing investments in digital infrastructure, growing eSports culture, frequent promotional gaming events, increasing 5G internet penetration & electronic devices, in-game rewards & collectibles, integration of advancements, and others.
Digitalization, growing remote working culture, global connectivity, developing digital infrastructure, etc., have increased the adoption of electronic devices such as smartphones, tablets, laptops, and PCs, which has inclined the gamers towards online gaming due to the enhanced graphics, sound systems, and reduced latency. As a result, key market players are investing and developing new games and platforms like PlayStation, Xbox, etc., compatible with the majority of electronic devices, thus boosting the market growth.
Moreover, the integration of cloud services into gaming platforms is gaining popularity worldwide because of the cost-effectiveness and enhanced streaming quality. It is caused due to the shift of traditional gaming servers to cloud services, reducing the load, offering a low-latency, smooth gaming experience. Further, the in-game rewards, collectibles, NFTs, etc., engage gamers for longer gameplay sessions to collect such rewards and purchases, positively influencing the demand for online gaming globally, further states the research report, “Global Online Gaming Market Analysis, 2025.”
Global Online Gaming Market Segmentation Analysis
Adventure Online Gaming Attracts a Large Group of Gamers
Based on the gaming type, the market is further bifurcated into First-Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA), Role-Playing Games (RPGs), Battle Royale, Real-time Strategy (RTS), Online Casino Games, Adventure, Puzzle, and others. Adventure gaming holds the majority of the market share, about 33%. This is due to its versatility, immersive storytelling, large range of consumers, easier availability, etc.
The advances, like real-like visual graphics, 3D environment, haptic feedback systems, and others, in the gaming industry, along with the AR and VR devices, enhance the adventurous genre, offering gamers a real-life adventurous experience. The immersive storylines of the adventure online games, coupled with other genres such as action, horror, puzzle, and role-play, capture the interest of gamers and spectators belonging to diverse age groups and genders, resulting in a broadening of the popularity of the adventure games, thus, facilitating the large market share of the adventure in the gaming type segment of the Global Online Gaming Market.
Asia-Pacific Leads the Global Online Gaming Industry
Asia-Pacific leads the Online Gaming Industry globally with a market share of around 41%. This is due to the availability of affordable smartphones & internet services, the growing digital infrastructure, the presence of market players, the growing gaming population, frequent gaming events & tournaments, etc. The countries of the Asia-Pacific region, such as India, China, Indonesia, and Pakistan, are among the top populous countries, accounting for more than half of the world’s population. The growing population, the rising eSports culture, and frequent gaming events & tournaments of the nation and the ASEAN organization increase the number of gamers, accounting for over 50% of the world’s gaming population, positively influencing the demand for online gaming in the region.
Moreover, the availability of budget-friendly smartphones and electronic devices, with the increasing penetration of online mobile gaming, and strong high-speed internet connectivity, promotes gameplay through mobile phones. The increasing inclination of gamers, including casual, social, and multiplayer, has increased the demand for online gaming titles. Thus, the increasing gaming passion-driven population, with high-speed internet connectivity, tournaments, affordable smartphones, and others, generates the demand for online gaming in Asia-Pacific.
Competitive Landscape
With strategic initiatives, such as mergers, collaborations, and acquisitions, the leading market companies, including Activision Blizzard, Inc., Microsoft Corporation, Apple Inc., Electronic Arts Inc., Sega Sammy Holdings Inc., Bandai Namco Holdings Inc., Sony Interactive Entertainment Inc., Nintendo Co., Ltd., Capcom Co., Ltd., Rovio Entertainment Corporation, Ubisoft Entertainment, NEXON Co., Ltd., Square Enix Holdings Co., Ltd., Amazon.com, Inc., Tencent Holdings Ltd., and others are looking forward to strengthening their market positions.
Key Questions Answered in the Research Report
- What are the industry’s overall statistics or estimates (Overview, Size- By Value, Forecast Numbers, Segmentation, Shares)?
- What are the trends influencing the current scenario of the market?
- What key factors would propel and impede the industry across the globe?
- How has the industry been evolving in terms of geography & solution adoption?
- How has the competition been shaping up across various regions?
- How have buying behavior, customer inclination, and expectations from solution providers been evolving during 2020-30?
- Who are the key competitors, and what strategic partnerships or ventures are they coming up with to stay afloat during the projected time frame?
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