Press Release Description
Esports Market to Reach USD5.88 Billion by 2030 Due to Proliferation of Smartphones
The Global Esports Market size was valued at around USD1.81 billion in 2024 and is projected to reach USD5.88 billion by 2030. Along with this, the market is estimated to grow at a CAGR of around 22.21% during the forecast period, i.e., 2025-30, cites MarkNtel Advisors in the recent research report.
The development of esports is the availability of high-speed internet and good streaming platforms all over the globe. High-speed internet allows smooth online gaming with no other facilitates. Players from various regions of the world play against one another without any hindrance. 5G technology has changed mobile gaming with higher download speeds and reduced latency. This is essential for fast response rates and correct gameplay; thus, professional gamers use high-speed internet to compete at the top level and remain ahead of the game. As of the global data portal of early 2025, the world continues to utilize the internet globally. The government's efforts to improve digital infrastructure have been a crucial factor in the growth. These innovations have not just enhanced internet accessibility but have also given a platform to gamers where they can easily interact with esports content.
In addition, streaming platforms have been instrumental in the growth of the esports market. Platforms like Twitch, YouTube Gaming, and Facebook Gaming have revolutionized the way people consume esports events by offering live streams of tournaments and gameplay in real time. Streaming platforms allow individuals to have immediate interaction with gamers and gamers with their audience, encouraging a sense of oneness and active participation, further states the research report, Global Esports Market Analysis, 2025.”
Global Esports Market Segmentation Analysis
Video-on-Demand (VOD) Leads the Global Esports Market
Based on streaming type, the market is segmented into live and video-on-demand (VOD). Video-on-demand has the largest market share, around 45%, due to offering unprecedented comfort and convenience. Video-on-demand helps to watch past events or programs. The added availability of esports content on platforms like Netflix and Amazon Prime has also contributed to the growth of the enterprise,
It offers a massive collection of documentaries, compilations, and special behind-the-scenes material. Through these channels, audiences can stream a huge collection of esports material anywhere, at any time, so new and existing fans can become immersed in the competitive gaming universe. This shift toward digital and on-demand content continues to fuel the global popularity of esports.
North America Leads the Global Esports Market
North America has the largest market share of the Global Esports Market around 54% due to highly developed infrastructure, with top esports organizations, professional teams, and large–scale events organized as these events have high turnouts, and attract millions of participants and viewers, both online and offline, to demonstrate the leadership of the region in hosting high-level events. These events not only make enormous revenue but also fuel grassroots expansion, creating a thriving ecosystem of professional and amateur players. North America's mature Esports ecosystem, with high-tech arenas, live streaming sites, and broad media coverage, enables the ongoing growth of the business. Furthermore, alliances with top tech firms, such as Intel and NVIDIA, add further strength to the region's hold on the global esports economy.
Competitive Landscape
With strategic initiatives, such as mergers, collaborations, and acquisitions, the leading market companies including, G2 Esports, Team Liquid, Astralis, OG,100 Thieves, Fnatic, T1, Evil Geniuses, Activision Blizzard, FaZe Clan, Talon Esports, NRG Esports, Major League Gaming (MLG), Cloud9, Tencent, and Others are looking forward to strengthening their market positions.
Key Questions Answered in the Research Report
- What are the industry’s overall statistics or estimates (Overview, Size- by Value, Forecast Numbers, Segmentation, and Shares)?
- What are the trends influencing the current scenario of the market?
- What key factors would propel and impede the industry across the globe?
- How has the industry been evolving in terms of geography and product adoption?
- How has the competition been shaping up across various regions?
- How have buying behavior, customer inclination, and expectations from product manufacturers been evolving during 2020-30?
- Who are the key competitors, and what strategic partnerships or ventures are they coming up with to stay afloat during the projected time frame?
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